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  • Fog

    I've searched the forum before and I have enabled env fog and inserted a vray env fog node with some success.

    However I still cant find any proper descriptions how to get env shadows like god rays or underwater effects.
    Also I would like to define a sphere like radius for fog so I can have objects coming out of it.


    Are there any tuts or threads on here that I missed? I just cant figure out howto set up the other fogs for lights etc.

    any help would be great!
    crz

  • #2
    No one?`

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    • #3
      I've been searching too but so far come up empty handed, if anyone has some links or tips on FOG it would be a big help..

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      • #4
        This really needs to be in the (online) documentation!
        Last edited by Cruz; 08-07-2011, 03:25 AM.

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        • #5
          There was a volume shader post somewhere in the forum. It explains V-Ray ENV FOG shader which looks stunning when you use an IES light and have objects to cast shadow.. If I have time I will post a tutorial video.

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          • #6
            u mean something like this

            http://www.vimeo.com/20211627

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            • #7
              Yes! I'm esp interested in the caustics/godray effect.

              I've managed to make a primitve that has primary visability and cast shadows off and connect it to the Vray Env Fog via the relationship editing using a set.

              I don't get godray lights/shadows and I cant assign a procedural texture to the density as shown here
              http://www.spot3d.com/vray/help/150S...ronmentfog.htm

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              • #8
                i think i could make some sample scenes when i get home from this fog examples

                stay tuned

                p.s. just let me know what sample would u like me to make 1st, Example 5: Volumetric caustics?
                Last edited by bazuka; 11-07-2011, 10:32 AM.

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                • #9
                  hey bazuka, that would be amazing!

                  I hope this is not too much work, but these are the 3 main topics/scenes I'd be interested in.

                  1. (Spot-)Light a sphere or box as gizmo with god rays/shadow fog

                  if possible the differences between scatter, light and env fog.


                  2. Caustics for underwater scene

                  3. More than 1 Different Fogs in a scene.

                  i.e. One env fog in a box and then a sphere gizmo with an ambient light simulating a streetlamp. I'm pretty sure this is relationship editor stuff and binding a light fog to a light (which i have no clue how?!?)

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                  • #10
                    Here is something for start (not 100% identical but close enough)

                    Attached Files

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                    • #11
                      Hey Bazuka, thanks alot for the scenefile.

                      Looks pretty nice and simple in your rendering. I've been busy on an other project so this is kind of on hold but I opened it up and tried to find out what you did that was different to how ive been trying to achieve this up untill now. I thought you might have a noise or some kind of scatter texture from the look of it.

                      I will have to investigate further

                      thanks man!

                      cant wait for 2) and 3)

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                      • #12
                        nice u found it useful, am also a bit busy, but i hope ill make the scenes for a weekend , noise is not a texture thats the photon limit (30 photons)

                        cheers

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                        • #13
                          2. Caustics for underwater scene

                          this one is simple all u need is a caustic seq map, for the video i did i used this nice app (http://www.dualheights.se/caustics/)

                          and all u need to do is connect the map to light color

                          3rd sample im not sure i understand what u want, could u paste me the link of a image...

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                          • #14
                            Have to try this when I'm back at work. No Vray on the weekend here

                            The third thing I was interested in was being able to create more than one effect at the same time in one render.

                            This is probably a bad example picture but here you can see it seems like 2 effects going on.

                            Click image for larger version

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                            There is a simple env fog going on. Slightly fading away in the Background.
                            In the foreground all the street lights have a glow rather than a fog.

                            Instead of rendering out a MatID for the lamps and doing it in Nuke, I would like to know if its possible to set up a scene with different gizmos.
                            So from how I imagine it there would be a big Sphere encompassing the scene linked to the Env fog and a second fog set up to a group of Sphere gizmos placed around the lights.

                            Normally I would agree to do this with one fog but if you dont want a dense main fog and stronger glow around lights It would be great to control them seperately.
                            I think this is possible in max with the post glow and light fog?

                            This would also bring me to a 4) scenario ... How can I link a fog to just one spotlight?
                            Last edited by Cruz; 16-07-2011, 05:58 AM.

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                            • #15
                              well if u take a look the pic ull notice that fog is all over the place/street, and the thing around the street lamp is an actually a glow + small amount of env. fog, but more glow than fog, i could make some similar scene and ull see

                              cheers

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