What would be the recommended way to work with Shave and a Haircut and Vray's render passes system?
Is there a way to put the hair into a render element of some sort?
Here are some specific difficulties I bumped up against:
occlusion:
I do know that the passes themselves work with shave. For example you can generate a spec pass that will work on the shave hair along with everything else. Occlusion is a big problem though because it takes (understandably) a really long time to render occlusion on hair. So simply having render passes on a scene with shave hair is problematic since it will take a huge hit on render times. So it there a way to exclude the hair from the occlusion calculation in the extra-tex pass?
mattes:
Last time I checked there was not a way to get the hair into multi-matte because there was no way to assign the shave hair and object ID. Has this changed in 2.0? Would there be a way to set it up with a material ID? That would not work with the native Shave shader, but maybe we could assign a vray hair shader to it?
Any insights appreciated.
Is there a way to put the hair into a render element of some sort?
Here are some specific difficulties I bumped up against:
occlusion:
I do know that the passes themselves work with shave. For example you can generate a spec pass that will work on the shave hair along with everything else. Occlusion is a big problem though because it takes (understandably) a really long time to render occlusion on hair. So simply having render passes on a scene with shave hair is problematic since it will take a huge hit on render times. So it there a way to exclude the hair from the occlusion calculation in the extra-tex pass?
mattes:
Last time I checked there was not a way to get the hair into multi-matte because there was no way to assign the shave hair and object ID. Has this changed in 2.0? Would there be a way to set it up with a material ID? That would not work with the native Shave shader, but maybe we could assign a vray hair shader to it?
Any insights appreciated.
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