Announcement

Collapse
No announcement yet.

issue with projecting textures onto overlapping geometries

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • issue with projecting textures onto overlapping geometries

    Hi,

    I am facing an issue when projecting different images onto overlapping geometries in order to separate the diffuse and reflection contribution of lighting.
    I project a low-rez diffuse convolved spherical image onto a simple room geometry, and project a higher-rez spherical image onto the duplicated room geometry. And then set up two vrayobjectproperties for each room geometry so that a room geometry will contribute GI only and the other will contribute reflection only.

    In the rendered image, I see checker board type of pattern shown on all walls of the room. If I hide either one of the room geometry, the checker board type of pattern is gone but then I lost either the GI or reflection contribution to the CG objects placed within the room.

    Any idea or workaround?
    always curious...

  • #2
    Duplicated geometry won't work. It would be better to use material override attributes with different materials for GI and for reflections.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Vlado, can you be more specific on how to use material override for this purpose, if intend to render the scene in one render layer. Say I only have one room geometry in the scene now, how can I apply two materials (each has its corresponding spherical image attached) onto the same geometry via material override? I can only think of using material override through multiple render layers.
      always curious...

      Comment


      • #4
        Hey Vlado,
        I found the Vray material override tab. However, as I plug a diffuse material to the GI override with it enabled, the render appears the same as the one that everything is sampled with high-rez spherical image?

        I am using the stable build 2.004.
        Last edited by jasonhuang1115; 08-12-2011, 12:47 PM.
        always curious...

        Comment


        • #5
          I meant the addition V-Ray material override attributes as described here: http://www.spot3d.com/vray/help/maya...b.htm#Override

          Is this what you are using?

          Best regards,
          Vlado
          I only act like I know everything, Rogers.

          Comment


          • #6
            Originally posted by vlado View Post
            I meant the addition V-Ray material override attributes as described here: http://www.spot3d.com/vray/help/maya...b.htm#Override

            Is this what you are using?

            Best regards,
            Vlado
            Yes, this is exactly what I am using. I tried simply plugging in a VRay matreial with solid pink color as extra GI override for the material I used for reflection. But I didn't see the pink GI effect on my diffuse objects in the scene.
            always curious...

            Comment


            • #7
              Works for me on a simple test... it's a stupid question, but do you have GI enabled?

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

              Comment


              • #8
                Yes, I do have the GI enabled.
                always curious...

                Comment


                • #9
                  In that case, it would be best if you can get us the scene to vraymaya@chaosgroup.com and we will look at it - I'm not quite sure what's your setup.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    Is there anything to do with the fact that I am using Vray light mtl for projecting spherical image onto?
                    always curious...

                    Comment


                    • #11
                      That should be alright, I think... but I really need to look at the scene to be sure.

                      Best regards,
                      Vlado
                      I only act like I know everything, Rogers.

                      Comment


                      • #12
                        I just send a sample scene to you and vraymaya@chaosgroup.com. Please replace the spherical image with any one of yours or simply some other texture.

                        Thanks.
                        always curious...

                        Comment


                        • #13
                          We reproduced the issue and forwarded it to the developers.
                          For now as a workaround create one VRayBlendMtl set the LightMtl in the Base slot.
                          Apply the VRayBlendMtl to the box.
                          Enable VRay Overrides for the LightMtl and set a another VRayLigthMtl (with a red color) in the GI slot.

                          Thank you for the feedback.
                          Best regards,
                          Zdravko Keremidchiev
                          Technical Support Representative

                          Comment


                          • #14
                            Thanks Zdravko for the quick reply. The workaround worked. Look forward to seeing this issue being resolved in a future build.
                            always curious...

                            Comment


                            • #15
                              Hopefully this should be fixed in the next nightly.
                              V-Ray/PhoenixFD for Maya developer

                              Comment

                              Working...
                              X