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Do you know if the VRaySky material should be taken into consideration for the bloom/glare mask? When I activate the bloom or glare mask, it seems VRaySky never is apart of this.
I was hoping to achieve a similar result to Jeff Patton in 3ds Max:
Both Glare and Bloom effects are done after rendering, therefore all of the information in the output is taken into account, VRaySky as well.
If you find it difficult to achieve that effect, you can share the scene that you are working on or send it to: support@chaosgroup.com so we could help you out with it.
Best regards,
Zdravko Keremidchiev
Technical Support Representative
Thanks Zdravko, but what I mean is that V-Ray doesn't seem to take V-Ray Sky into the glare/bloom mask for Maya?
As attached, the sky should register in the bloom/glare mask as the ground and top of the building is? No matter the setting I use, the sky mask always is black.
You are right, it's not included in the intensity mask - it's probably something that we should fix. On the other hand, Jeff Patton did not use the masks, I think.
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