Is there an equivalent of mel.eval("vray objectProperties add_single VRayDisplacement") but in clean python code?
...for example:
import vray.utils as vr
myVrayDisplNode = vr.create("VrayDisplacement", add_single=True)
I noticed this crashes Maya:
import vray.utils as vr
myVrayDisplNode = vr.create("VrayDisplacement", "thisWouldProbablyBeTheNameOfTheCreatedNode")
...for example:
import vray.utils as vr
myVrayDisplNode = vr.create("VrayDisplacement", add_single=True)
I noticed this crashes Maya:
import vray.utils as vr
myVrayDisplNode = vr.create("VrayDisplacement", "thisWouldProbablyBeTheNameOfTheCreatedNode")
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