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tone mapping and exposure

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  • tone mapping and exposure

    I'm trying to balance out a lamp in a scene so that it is visible through a 2sided material and still illuminates the room. The issue I am having is that when the light is bright enough to illuminate the room, the lamp shade is veeeery bright. I understand this is a matter of adjusting the exposure with tone mapping but was unclear on what the best way to do this would be. If some one could give some pointers, that would be great.

    I have tried playing around with the color mapping (adjusting the dark and bright multipliers) but could not see any changes. So I'm a bit at a loss.

    thanks!

  • #2
    Crickets. Anyone?

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    • #3
      can't you just darken the lamp shade material ?
      www.mirage-cg.com

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      • #4
        Another tip,
        maybe you can try to set two lights with appropriate Include/Exclude list, in order to get the desired illumination result.
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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        • #5
          Originally posted by waaazoo View Post
          can't you just darken the lamp shade material ?
          If I darken the lampshade material then the room will also be darker since this the light source.

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          • #6
            Use a vray override material and have the light version in the GI slot and the dark version in the base material. You can also seperate the reflection material with this.

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