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How to NOT render on the local machine when distribute rendering

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  • #16
    Thanks but it didn't work. My workstation is still rendering even with this code pasted into the Maxscript listener.
    Any other idea?

    Originally posted by vlado View Post
    Open a MaxScript listener and type
    Code:
    renderers.current.system_numThreads=1
    Best regards,
    Vlado

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    • #17
      Sorry, it works but not fully. one bucket is still using the localhost.
      Should I use: renderers.current.system_numThreads=0
      to get zero bucket on the localhost?

      Originally posted by fraggle View Post
      Thanks but it didn't work. My workstation is still rendering even with this code pasted into the Maxscript listener.
      Any other idea?

      Comment


      • #18
        Hi,

        Should I use: renderers.current.system_numThreads=0
        This way V-Ray will use all available threads.
        Unfortunately only in 3.x builds the local render node could be excluded from the DR rendering.

        You can try to lower the 3DS Max process priority in conjunction with renderers.current.system_numThreads=1
        Tashko Zashev | chaos.com
        Chaos Support Representative | contact us

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        • #19
          Originally posted by tashko.zashev View Post
          Hi,


          This way V-Ray will use all available threads.
          Unfortunately only in 3.x builds the local render node could be excluded from the DR rendering.

          You can try to lower the 3DS Max process priority in conjunction with renderers.current.system_numThreads=1
          in windows 7 u can disable all cpus in task manager. I'm not sure how well it will work tho
          CGI - Freelancer - Available for work

          www.dariuszmakowski.com - come and look

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          • #20
            FINALLY IT WORKS AFTER TRYING SEVERAL TIME.

            Just try it again, the listener return an error (vray 2.5):
            renderers.current.system_numThreads=1
            Substance error in g_ReadPackageFile, can't load .sbsrarSubstance error in g_ReadPackageFile, can't load .sbsrar1

            Originally posted by tashko.zashev View Post
            Hi,


            This way V-Ray will use all available threads.
            Unfortunately only in 3.x builds the local render node could be excluded from the DR rendering.

            You can try to lower the 3DS Max process priority in conjunction with renderers.current.system_numThreads=1
            Last edited by fraggle; 01-11-2014, 11:32 AM. Reason: finally it works!

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