Hi,
I'm just wondering if anyone out there has changed their colour management workflow in the latest version of Maya and Vray 3.0?
The compositors here are asking me to use a REC709 LUT however I've only ever used an SRGB LUT.
My currrent workflow for SRGB in VRAY under Render Settings > Color mapping are:
Linear multiply
Gamma 2.200
Affect Background ON
Affect swatches ON
My file textures / ramps and colour swatches have always been corrected with a gamma utility set to .4545
Within vray I render buffer use the LUT to add the SRGB correction. All renders at saving in linear as an EXR.
I would like to have the following if possible..?
All textures / ramps and colour swatches automatically corrected to linear space depending on their format ie jpg, exr png etc. So no more having to add a gamma utility node of .4545
I'd like to view OPEN GL stuff correctly with all the new maya viewport features and view my Vray 3.0 renders with a REC709 LUT instead of SRGB.
Could anyone suggest the best workflow?
many thanks,
Joe
I'm just wondering if anyone out there has changed their colour management workflow in the latest version of Maya and Vray 3.0?
The compositors here are asking me to use a REC709 LUT however I've only ever used an SRGB LUT.
My currrent workflow for SRGB in VRAY under Render Settings > Color mapping are:
Linear multiply
Gamma 2.200
Affect Background ON
Affect swatches ON
My file textures / ramps and colour swatches have always been corrected with a gamma utility set to .4545
Within vray I render buffer use the LUT to add the SRGB correction. All renders at saving in linear as an EXR.
I would like to have the following if possible..?
All textures / ramps and colour swatches automatically corrected to linear space depending on their format ie jpg, exr png etc. So no more having to add a gamma utility node of .4545
I'd like to view OPEN GL stuff correctly with all the new maya viewport features and view my Vray 3.0 renders with a REC709 LUT instead of SRGB.
Could anyone suggest the best workflow?
many thanks,
Joe
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