Hi All,
Quick question someone may have an answer for. I'm creating an Earth shader and need the shadows (or dark side of the Earth) to render as a different texture (Earth by day Vs. Earth by night). Any thoughts on how to achieve this? I looked into Material Overrides but no luck.
Thoughts?
Quick question someone may have an answer for. I'm creating an Earth shader and need the shadows (or dark side of the Earth) to render as a different texture (Earth by day Vs. Earth by night). Any thoughts on how to achieve this? I looked into Material Overrides but no luck.
Thoughts?
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