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How to let Scene Bump affect AO in one rendering?

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  • How to let Scene Bump affect AO in one rendering?

    How to let Scene Bump affect AO (extratex with VRayDirt) in one rendering? (beauty + AO)

    OakCorp Japan - Yuji Yamauchi
    oakcorp.net
    v-ray.jp

  • #2
    Hmm, good question. I don't think there is a way to do it right now - perhaps we would need to add a bump slot to VRayDirt; or alternatively, a bump texture that can be used to apply the bump before calculating other textures. Which one do you prefer?

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

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    • #3
      This would be very helpful

      @Vlado - with option 2, would this be a new texture node which we apply into the bump slot of our shaders ? BitmapTexture > "NewNode" > BumpSlot ? So would it work for a standard render as well (same as bumps look right now) as well as an AO render (either a render layer override or an ExtraTex) ?

      I usually assign (AO) render-layer override with vRayDirt into a Light material as a material override , so in the case of option 1, if I have many materials assigned to various geo objects - would I have to assign a VRayDirt with the (related) bump map (into its shader) to every geo object ?
      Last edited by ashishdani; 15-01-2015, 03:57 PM.
      Best Regards,
      Ashish
      CG Generalist & Matte painter
      www.ashishdani.com

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      • #4
        simply, wish the affect bump option for ExtraTex elements.

        OakCorp Japan - Yuji Yamauchi
        oakcorp.net
        v-ray.jp

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        • #5
          Is it feasible to just displace instead of bumping?

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          • #6
            Originally posted by vlado View Post
            Hmm, good question. I don't think there is a way to do it right now - perhaps we would need to add a bump slot to VRayDirt; or alternatively, a bump texture that can be used to apply the bump before calculating other textures. Which one do you prefer?

            Best regards,
            Vlado
            I'm no programmer, but would there be a way to grab the bump normals buffer and use it in the AO computation? Mental Ray seems to be working in that way. So this way, whenever a VrayDirt node is used, could there be a checkbox in it to consider texture normals? It would pull the data based on a particular render layer, so that the bump you would expect to see assigned is being considered? Rather than have to re-create a bunch of bump assignments, it would thus look at what is already in place. I hope it makes sense.

            And would that slow down the render much?
            Last edited by freedomfries; 23-01-2015, 01:02 PM.

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