How to let Scene Bump affect AO (extratex with VRayDirt) in one rendering? (beauty + AO)
Announcement
Collapse
No announcement yet.
How to let Scene Bump affect AO in one rendering?
Collapse
X
-
Hmm, good question. I don't think there is a way to do it right now - perhaps we would need to add a bump slot to VRayDirt; or alternatively, a bump texture that can be used to apply the bump before calculating other textures. Which one do you prefer?
Best regards,
VladoI only act like I know everything, Rogers.
-
This would be very helpful
@Vlado - with option 2, would this be a new texture node which we apply into the bump slot of our shaders ? BitmapTexture > "NewNode" > BumpSlot ? So would it work for a standard render as well (same as bumps look right now) as well as an AO render (either a render layer override or an ExtraTex) ?
I usually assign (AO) render-layer override with vRayDirt into a Light material as a material override , so in the case of option 1, if I have many materials assigned to various geo objects - would I have to assign a VRayDirt with the (related) bump map (into its shader) to every geo object ?Last edited by ashishdani; 15-01-2015, 03:57 PM.
Comment
-
Originally posted by vlado View PostHmm, good question. I don't think there is a way to do it right now - perhaps we would need to add a bump slot to VRayDirt; or alternatively, a bump texture that can be used to apply the bump before calculating other textures. Which one do you prefer?
Best regards,
Vlado
And would that slow down the render much?Last edited by freedomfries; 23-01-2015, 01:02 PM.
Comment
Comment