Hello,
I'm messing around with GPU Caches in Maya and trying to figure out how viable they are for a V-Ray-centric pipeline. I can see that they're officially supported as a geometry type, but is there support for exporting V-Ray materials as part of the GPU cache? If not, is there another way to deal with material assignments for multiple meshes under a single cache? Are there other undocumented limitations I don't know about? There seems to be very little information out there about the format in general.
Thanks!
I'm messing around with GPU Caches in Maya and trying to figure out how viable they are for a V-Ray-centric pipeline. I can see that they're officially supported as a geometry type, but is there support for exporting V-Ray materials as part of the GPU cache? If not, is there another way to deal with material assignments for multiple meshes under a single cache? Are there other undocumented limitations I don't know about? There seems to be very little information out there about the format in general.
Thanks!
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