Hi,
Im having trouble with understanding the material overrides with regards to reflections.
I have a scene with a domelight with a hdr image and a building object. I want the building glass to use the original domelight for lighting etc but reflect a different hdr image.
The reflect material override affects the objects reflection, not what it sees in its reflection so thats no use, and if i use the material environment override, the original domelight overrides the reflection.
I'm totally confused as you might have gathered from my post
Im having trouble with understanding the material overrides with regards to reflections.
I have a scene with a domelight with a hdr image and a building object. I want the building glass to use the original domelight for lighting etc but reflect a different hdr image.
The reflect material override affects the objects reflection, not what it sees in its reflection so thats no use, and if i use the material environment override, the original domelight overrides the reflection.
I'm totally confused as you might have gathered from my post
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