Hi all
is there a way to have the Dome Light HDR texture 'stick' to geometry?
So, when the camera moves around, the mesh appears to sit or 'stick' to the ground plane.
General issue is posted here:
Environment Geometry
http://jeffpatton.net/environment-geometry/
Cheers
is there a way to have the Dome Light HDR texture 'stick' to geometry?
So, when the camera moves around, the mesh appears to sit or 'stick' to the ground plane.
General issue is posted here:
Environment Geometry
http://jeffpatton.net/environment-geometry/
Cheers
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