Hi Devs,
Much like the issue with vray triplaner and normal maps documented here
https://forums.chaosgroup.com/forum/...al-map-problem
three is a similar issue with UVWrandomiser and normal maps. See attachment. the random rotation of the normal map effects the position of the highlight incorrectly
Maybe its a miss use of normal maps or the overall normal map implimentation from Vray can be improved
Your thoughts on this would be greatly appreciated, scene attached for your conveinance
thanks
matt
Much like the issue with vray triplaner and normal maps documented here
https://forums.chaosgroup.com/forum/...al-map-problem
three is a similar issue with UVWrandomiser and normal maps. See attachment. the random rotation of the normal map effects the position of the highlight incorrectly
Maybe its a miss use of normal maps or the overall normal map implimentation from Vray can be improved
Your thoughts on this would be greatly appreciated, scene attached for your conveinance
thanks
matt
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