I would assume i could develop my look in IPR and render on our renderfarm with the bucket renderer and get the same visual results, yet this is not what is happening. Is this not a reasonable assumption ? Or is there something special going on with the toon shader that does not work in IPR ? I'm on V-Ray 5 for Maya, update 1.1. Any help would be great, can't attach images as it's an NDA project.
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Vray Toon not the same in IPR vs bucket render
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I managed to reproduce the differences using Area lights (i.e. VRayLights and Maya native Area light; where there's some form of gradient between the Diffuse Ramp colors). I've logged it for developer investigation (internal bug-tracker id: VMAYA-10983). I don't think there is a direct workaround to the issue; you may need to readjust your lighting/VRayToonMtl so as to render a satisfactory Production rendering result.
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