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In theory, the hierarchy shouldn't make any difference. The USD graph/file should define a material binding for the geo and it should just work.
Can you get me the USD file and a Maya scene with the Bifrost graph for this? (I'm assuming this is Bifrost after watching the video. The download link gets me a json that probably needs your new custom bifrost node?)
Alex Yolov Product Manager V-Ray for Maya, Chaos Player www.chaos.com
If your asset uses textures with relative paths, you'll need to change the working directory to the root of the relative path. Maybe this was the problem?
If you have the usd files as ascii (or the maya scene that created the USD graph) it would be easier to tell what was happening.
Good to know it's working, but I don't really have an idea why it wasn't working before re-installing. If it was just the textures that didn't load - it might be an issue with relative paths.
Alex Yolov Product Manager V-Ray for Maya, Chaos Player www.chaos.com
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