Just as the title says, trying to use a simple multiple divide to combine two procedural textures as input for displacement. Doesn't work?
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Displacement won't take multiply divide as input?
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Answer selected by hermit.crab at 16-03-2023, 12:07 AM.
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I ended up having to use a Vray layered texture, but even that was a pain to plug in. Every time I dragged it to the displacement slot of the SG, the displacement node would get created but the texture was not plugged in. Had to go into the connection editor and do it manually.
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I layer displacement this way. Maybe its does help.
https://linktr.ee/cg_oglu
Ryzen 5950, Geforce 3060, 128GB ram
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