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Displacement won't take multiply divide as input?

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  • Displacement won't take multiply divide as input?

    Just as the title says, trying to use a simple multiple divide to combine two procedural textures as input for displacement. Doesn't work?
  • Answer selected by hermit.crab at 16-03-2023, 12:07 AM.

    Thanks for the report. I've logged it (internal bug-tracker id: VMAYA-11993) for developer investigation. For now, use the layered texture workaround.

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    • #2
      Can you plug the two textures into a blend mtl then connect that to displacement?

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      • #3
        I ended up having to use a Vray layered texture, but even that was a pain to plug in. Every time I dragged it to the displacement slot of the SG, the displacement node would get created but the texture was not plugged in. Had to go into the connection editor and do it manually.

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        • #4
          Just gave it a go works a treat, here's a checker and a fractal

          Click image for larger version

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          • #5
            Thanks for the report. I've logged it (internal bug-tracker id: VMAYA-11993) for developer investigation. For now, use the layered texture workaround.
            Aleksandar Hadzhiev | chaos.com
            Chaos Support Representative | contact us

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            • #6
              I layer displacement this way. Maybe its does help.
              Click image for larger version

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              https://linktr.ee/cg_oglu
              Ryzen 5950, Geforce 3060, 128GB ram

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