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Object Properties with Matte Surface generating different render element between vrscene and maya geo

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  • Object Properties with Matte Surface generating different render element between vrscene and maya geo

    Hey there,
    I was using VRayObjectProperties to create Matte surface for my render layers, and I noticed that GI and Lighting pass are not black on my matte surface.
    I quickly create a simple scene, and realize that this only happen when using vrayscene as matte surface. If my matte surface is a Maya Geo, it's all black in all render elements.
    I am using Maya 2023 and VRay v6.00.03, is there something I need to check to make matte surface not showing in GI pass while using vrscene?

    This a simple scene I created with a cube and a ground plane. The ground plane is in VRayProperties set with Matte Surface on
    Click image for larger version

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ID:	1188954 Click image for larger version

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    you can see on the left , a Maya geo plane, it's all black in GI pass,
    But on the right, it produces GI on matte surface using vrscene( I tried loading both vrscene and usd file).
    Click image for larger version

Name:	vray_render_element_with_matte_surface0a.png
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    same thing happened to Lighing pass
    Click image for larger version

Name:	vray_render_element_with_matte_surface0.png
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ID:	1188957

    Here is my simple test file vray_objectPropertyTest_matteSurface.zip

    Attached Files

  • #2
    This issue seems to be fixed in the latest official build. Update and try again.
    Aleksandar Hadzhiev | chaos.com
    Chaos Support Representative | contact us

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    • #3
      Thanks!
      We are in the middle of a production, so I can't just update now. But I will definitely give it a try after.

      Best,
      Han Ho

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