So I have to make a huge ocean with basic rolling waves and I am noticing that the maya ocean shaders/textures do not animate with vray bump/displacement. I see a vray water texture which I am using as a bump, but it doesn't seem to have alot of options like the other ocean shaders have. It just doesn't look very good and it is not giving me the types of waves that I am looking for. Any ideas?
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Try using "Vector Displacement".
Also, check this thread: http://www.chaosgroup.com/forums/vbu...ight=VRayWAterBest regards,
Zdravko Keremidchiev
Technical Support Representative
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Oceans in vray for Maya is a mess atm!
Maya ocean shader doesnt work with vray which is a pity cause its one of the better sides of Maya.
The vray water w vector displacement is really limited and besides that theres really no produceral way of creating oceans whitin vray for maya.
Theres "HOT" which works nicely but again is very limited as you cant use any of the displacement/bump at rendertime (only as a viewport modifier).
Dl3d isnt supported for the Maya Vray version only max vray.
So unless you want to use the Mental delay or bake enormous displacement maps your better off at creating a teapot or something else.
Is there no chance of porting the HOT shader to vray? Its opensource, is controllable, looks good and just seems like a good option imho
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I think your package would go to:
Address:
Mladost-1A, block 548 ent. B
2nd floor, Sofia 1729, BulgariaDominik Markota | Head of CGI | Senior Shading & Lighting TD @ Serviceplan MAKE
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timdog:
Have you tried to lower the wind speed?
It seems that the default value is way higher then needed.
The default in HOT is 15, try it
Another thing if you make a plane which is 300x300 units big, you can set patch size to 300 and U/V repeat to 1 in the placement node.
/TeodorV-Ray developer
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Hi, nice tips!
Regarding the UV placement node I assume that your talking about vray water and not HOT.
Is it possible to extract the texture from the HOT deformer somehow?
Curious in how it works.. Is it generating a texture internally and displacing it in the viewport much like "displaceD"?
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Originally posted by timdog View PostHi, nice tips!
Originally posted by timdog View PostRegarding the UV placement node I assume that your talking about vray water and not HOT.
Originally posted by timdog View PostIs it possible to extract the texture from the HOT deformer somehow?
Curious in how it works.. Is it generating a texture internally and displacing it in the viewport much like "displaceD"?V-Ray developer
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Yep Ive tried them and saw that the smaller wind speed parameter created smaller waves, more "ripple like".
Despite the HOT deformer in the viewport beeing heavy it seems to have alot of detail when subdividing and bumping up the res parameter.
Is it possible to create an optimized viewport displacement somehow? Any plugins or great ideas?
I thougt that it might be possible to úse the defomer on a "camera projected geomtry" that is only present where the camera aim?
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