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You could also use a gizmo with a falloff radius to contain the fog in certain areas only.
https://docs.chaosgroup.com/display/...ple:GizmonodesV-Ray for Maya dev team lead
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Originally posted by svetlozar.draganov View PostV-Ray Environment Fog should be able to generate similar result.
Can you show is the result you've got so far?Originally posted by Mihail.Djurev View PostYou could also use a gizmo with a falloff radius to contain the fog in certain areas only.
https://docs.chaosgroup.com/display/...ple:Gizmonodes
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Originally posted by svetlozar.draganov View PostV-Ray Environment Fog should be able to generate similar result.
Can you show is the result you've got so far?Originally posted by crazy homeless guy View PostPhotoshop. You will spend days trying to figure out how to render this... If it is a still spend 30 minutes in Photoshop and you will be done.ok... what should i search for to how to do that in photoshop?
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At least put a bit of effort into searching...
https://www.google.com/search?source...7j0l5.6923j0j7
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Originally posted by crazy homeless guy View PostAt least put a bit of effort into searching...
https://www.google.com/search?source...7j0l5.6923j0j7
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output a zdepth pass and use it in paint or comp program to create a fog effect.
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www.strob.net
Explosion & smoke I did with PhoenixFD
Little Antman
See Iron Baby and other of my models on Turbosquid!
Some RnD involving PhoenixFD
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