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Stereoscopic optimization ?

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  • #16
    I continued testing with the build from today (19193) and it really doesn't work. The shademap doesn't get written and vray behaves really strange when rendering. Sometimes it renderes just the image, then again the image is rendered and an additional black space of 3 times the size of the image is added to the rendering in VFB, sometimes smaller. Also there are differences if I use the render button in the maya UI or the render button in the VFB.

    So: If this feature isn't really usable, that's ok, of course. I know that it's not really supported yet, but my hope was, that it's nearly finished. If you'd say 'Don't use it now!' I'd stop looking into it and continue with the old-fashioned stereo way.

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    • #17
      Originally posted by pechart View Post
      So: If this feature isn't really usable, that's ok, of course. I know that it's not really supported yet, but my hope was, that it's nearly finished. If you'd say 'Don't use it now!' I'd stop looking into it and continue with the old-fashioned stereo way.
      I'd do that; there is a reason it is not an official feature yet

      Best regards,
      Vlado
      I only act like I know everything, Rogers.

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      • #18
        Yes, that's what i thought. Thanks anyway!

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        • #19
          Hi,
          It is possible to calculate, in stereo camera, one time the brute force GI for example ?
          The best will be to do not use some "cached files".
          I know Renderman can "separate" some "calculations" which are view dependant (specular for example) and not view dependant (GI, diffuse, etc etc) without to cache something.
          It render on the same time both images.
          What about VRay ?
          The idea is to do not use cached file.

          Cached file will be great if we can use it between each frame.
          www.deex.info

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          • #20
            Hi,

            Are there any improvements to this?

            I can get V-Ray to write out the shademap, but shouldn't it be rendered without depth of field and such effects?
            The image that I get during shademap creation still has those effects applied.

            Also when switching to reuse of the shademap I do not see any improvements in rendertime.

            Another thing that I recognized is that the adjust_resolution does not seem to work.
            http://www.andreas-reimer.de
            http://www.renderpal.com
            my HDRI and texture collection

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            • #21
              All of that works fine here; if you have a case where it doesn't please email us at vray@chaosgroup.com and our support guys will help you out.

              Best regards,
              Vlado
              I only act like I know everything, Rogers.

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              • #22
                Seems that the problem with the not disabled DOF was because of using a physical camera.
                http://www.andreas-reimer.de
                http://www.renderpal.com
                my HDRI and texture collection

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