Hi,
Coming from max where I used falloff maps in every material (grant warwick style) I am finding recreating these complex materials a rather clunky and non-intuitive process.
How difficult would it be to recreate a falloff map in Maya the same as is already done for Max?
It is extremely fast and useful to have all these controls in one map, especially when creating very complex blend materials where in max I would have falloff maps on eeeeeverything.
Being able to control the falloff type, direction, control with a bezier curve and not just a simple gradient, as well as switch between RGB curves so quickly is very powerful and I think would be a great addition to Vray for Maya.
Thoughts?
-Eric
FWIW I am using the ramp + sampler info method to recreate falloff maps. Let me know if there is a better method please?
I found this script but have been unable to get it working in maya 15.. http://therenderblog.com/custom-fres...n-maya-part-2/
Coming from max where I used falloff maps in every material (grant warwick style) I am finding recreating these complex materials a rather clunky and non-intuitive process.
How difficult would it be to recreate a falloff map in Maya the same as is already done for Max?
It is extremely fast and useful to have all these controls in one map, especially when creating very complex blend materials where in max I would have falloff maps on eeeeeverything.
Being able to control the falloff type, direction, control with a bezier curve and not just a simple gradient, as well as switch between RGB curves so quickly is very powerful and I think would be a great addition to Vray for Maya.
Thoughts?
-Eric
FWIW I am using the ramp + sampler info method to recreate falloff maps. Let me know if there is a better method please?
I found this script but have been unable to get it working in maya 15.. http://therenderblog.com/custom-fres...n-maya-part-2/
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