Hi Guys,
I noticed there is an interesting shader in 3ds max, the vray scatterVolume, but it is missing in vray for maya. How come?
Am I missing something? If not, how can i achieve a similar effect? Basically trying to combine SSS and refraction.
Thank you!
I noticed there is an interesting shader in 3ds max, the vray scatterVolume, but it is missing in vray for maya. How come?
Am I missing something? If not, how can i achieve a similar effect? Basically trying to combine SSS and refraction.
Thank you!
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