Originally posted by Muhammed_Hamed
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Comping ACEScg renders in Photoshop
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Hello wizlon
Can you explain the issue in more details?
I still use ACES 1.2 with Maya 2022, because not many applications yet adapted OCIO 2.0
So for consistency between different applications I still use ACES 1.2 with an environment variable
Here is a link to ACES 1.2
https://github.com/colour-science/Op...ces-1.2-config
Best,
Muhammed
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Originally posted by seandunderdale View PostIs it worth rendering to ACES if the renders in photoshop will be comped in adobe98 or sRGB
Keep in mind that ACES affects lighting and GI, not just the tone-mapping
Originally posted by seandunderdale View PostIm not sure the person who I hand renders to wants to hear about ocio and workflow changes after their 20 years of retouching the same way
or collapse the stack in Photoshop then send him an 8 bit file
Many places are working this way, but usually the high dynamic range adjustments are done in Nuke or Fusion before being handed to a retoucher
Best,
Muhammed
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small addition to fnord's ocio plugin - two luts merged into one:
https://forums.chaos.com/forum/chaos...er#post1152687Marcin Piotrowski
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I notice photoshop now has an ACEScg colourspace, is there a way of using that to simplify the method a bit? Couldn't make it work myself.
I guess even if you specify ACEScg on new file creation, if it's 32bit the file should be linear (but with ACEScg primaries?) - and a 'hidden sRGB display transform? Nah, I'm lost... working space of sRGB or ACES doesn't seem to change the need for the 2 LUTs to get the right colour.
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"How would this work if your in ACES but are using the un-tonemapped view"
Thats how I work often. I just sling a tonemapper on the stack, and set it to Hejl-Dawson...tone-mapping space to ACEScg...not sure if its technically correct but it seems to work for me. Ill play with the shadow and highlight sliders depending on the scene. Maybe pop the gamma to 0.9-0.95 depending on what I need.
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