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  • Release date

    When will the full featured Vray be available for purchase? or is it still too early to tell?

    Will it be the same price as Vray for Maya and Max?

    Thanks

  • #2
    The current plan is to make it available around Siggraph this year. I can't comment on the pricing yet - there are a lot of factors that go into that. Render nodes will likely be the same as 3ds Max and Maya as they will use the same render licenses anyways.

    Best regards,
    Vlado
    I only act like I know everything, Rogers.

    Comment


    • #3
      Ok, Can't wait! I will be getting it for sure.

      Thanks

      Comment


      • #4
        If there are specific features from other versions of V-Ray that you are not finding in V-Ray for MODO,
        now is the time to mention them, so we can plan on implementing them.

        Greetings,
        Vladimir Nedev
        Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

        Comment


        • #5
          Vladimir,

          Here's my list of features

          -Vray RT GPU with Light Cache
          -Vray 2 sided material
          -distance texture
          -Vray rt animation rendering


          There are still a few things that I use modo's native renderer for...

          -Render booleans (Vray Clipper?)
          -Variation Texture (I haven't checked lately to see if mesh part and item work with this yet)


          Thanks for doing such great work on this Vladimir!

          Comment


          • #6
            What about vrayenviromentfog? I am trying to add fog through the Modo enviroment material and it isn't rendering. I assume it doesn't work with Vray? or is there another way to add fog that I am overlooking?

            Comment


            • #7
              Originally posted by davegmac View Post
              What about vrayenviromentfog? I am trying to add fog through the Modo enviroment material and it isn't rendering. I assume it doesn't work with Vray? or is there another way to add fog that I am overlooking?
              Volumetrics are not working in V-Ray for MODO, yet. I am not sure how they will work exactly though. Having fog affect only a particular light is not physically accurate.

              Greetings,
              Vladimir Nedev
              Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

              Comment


              • #8
                Originally posted by talleman View Post
                Vladimir,

                Here's my list of features

                -Vray RT GPU with Light Cache
                -Vray 2 sided material
                -distance texture
                -Vray rt animation rendering


                There are still a few things that I use modo's native renderer for...

                -Render booleans (Vray Clipper?)
                -Variation Texture (I haven't checked lately to see if mesh part and item work with this yet)


                Thanks for doing such great work on this Vladimir!
                No progress on the variation texture unfortunately.
                As for GPU and light cache, you can try it in the latest nightly builds.
                It is limited compared to the CPU version. I've mentioned some limitations here :
                http://forums.chaosgroup.com/showthr...043#post640043
                And it is CUDA only for now.

                Greetings,
                Vladimir Nedev
                Vantage developer, e-mail: vladimir.nedev@chaos.com , for licensing problems please contact : chaos.com/help

                Comment


                • #9
                  Thanks Vladimir.

                  I'll have to play around with this. Exciting stuff!

                  Comment


                  • #10
                    Originally posted by vladimir.nedev View Post
                    If there are specific features from other versions of V-Ray that you are not finding in V-Ray for MODO,
                    now is the time to mention them, so we can plan on implementing them.

                    Greetings,
                    Vladimir Nedev
                    Hi Vladimir

                    From my side i would like:
                    - The ability to save light cache after a draft
                    - the render elements to work properly,ie the mat id need anti aliasing
                    - 2 sided material
                    - variation texture
                    - Default image Gamma to be 1 instead of changing all maps to .4545

                    I know other people also asked for some of these, i just thought it might emphasize the importance.

                    Otherwise, vray for modo is great, i will buy it as is, well worth it for me.
                    Last edited by BVA; 26-01-2015, 04:20 AM.

                    Comment


                    • #11
                      Hi Vladimir,

                      as this seems to be the "wishlist" thread, may I suggest my prefs:
                      --at the moment I can't access vray for modo, so these are the two most important that I can remember--

                      -integration of modo noise OR bercon noise/wood/tile
                      -variation texture +1

                      I wish to know also how much will cost the switch from vray for max 3.xx to vray for modo. I already have one UI license + one universal node. As the universal node is "universal" it has to be the same for every version of vray (3ds max, maya, rhino...) and no upgrade required. What will happen with the UI license? There will be a price for switching between the two versions? As I switched to modo I don't need vray for max any more.

                      Thank you.
                      Last edited by uncle pritt; 25-01-2015, 02:39 AM.

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                      • #12
                        For me the most important missing features would be:

                        - 2sidedMaterial
                        - alpha masks render outputs working properly

                        -Vray RT with light cache would be awsome


                        I am also switching from another version of V-Ray (V-Ray for Rhino) so some switching plan would be most welcome!

                        All best,
                        Jakub
                        Last edited by kubbek; 25-01-2015, 02:52 PM.
                        makebelievegraphics.com

                        Comment


                        • #13
                          Wild guess here but I think everybody on the Vray beta for modo will come from another package and is used to work on Vray.


                          Well, I also left max behind for modo.... if there is a license transfer I would also like it

                          Comment


                          • #14
                            Originally posted by BVA View Post
                            Well, I also left max behind for modo.... if there is a license transfer I would also like it
                            I'm sure there will be some kind of deal, but there will be more details as we get closer to the release.

                            Best regards,
                            Vlado
                            I only act like I know everything, Rogers.

                            Comment


                            • #15
                              Originally posted by vlado View Post
                              I'm sure there will be some kind of deal, but there will be more details as we get closer to the release.

                              Best regards,
                              Vlado
                              I didn't really expect it Vlado. I am willing to pay the full price. I can imagine the cost you had for the development up to now. (It would be nice if we can just keep the render nodes)
                              Everybody hinted so I thought I will join the club
                              Last edited by BVA; 27-01-2015, 03:34 AM.

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