If this is your first visit, be sure to
check out the FAQ by clicking the
link above. You may have to register
before you can post: click the register link above to proceed. To start viewing messages,
select the forum that you want to visit from the selection below.
New! You can now log in to the forums with your chaos.com account as well as your forum account.
The current plan is to make it available around Siggraph this year. I can't comment on the pricing yet - there are a lot of factors that go into that. Render nodes will likely be the same as 3ds Max and Maya as they will use the same render licenses anyways.
If there are specific features from other versions of V-Ray that you are not finding in V-Ray for MODO,
now is the time to mention them, so we can plan on implementing them.
What about vrayenviromentfog? I am trying to add fog through the Modo enviroment material and it isn't rendering. I assume it doesn't work with Vray? or is there another way to add fog that I am overlooking?
What about vrayenviromentfog? I am trying to add fog through the Modo enviroment material and it isn't rendering. I assume it doesn't work with Vray? or is there another way to add fog that I am overlooking?
Volumetrics are not working in V-Ray for MODO, yet. I am not sure how they will work exactly though. Having fog affect only a particular light is not physically accurate.
-Vray RT GPU with Light Cache
-Vray 2 sided material
-distance texture
-Vray rt animation rendering
There are still a few things that I use modo's native renderer for...
-Render booleans (Vray Clipper?)
-Variation Texture (I haven't checked lately to see if mesh part and item work with this yet)
Thanks for doing such great work on this Vladimir!
No progress on the variation texture unfortunately.
As for GPU and light cache, you can try it in the latest nightly builds.
It is limited compared to the CPU version. I've mentioned some limitations here : http://forums.chaosgroup.com/showthr...043#post640043
And it is CUDA only for now.
If there are specific features from other versions of V-Ray that you are not finding in V-Ray for MODO,
now is the time to mention them, so we can plan on implementing them.
Greetings,
Vladimir Nedev
Hi Vladimir
From my side i would like:
- The ability to save light cache after a draft
- the render elements to work properly,ie the mat id need anti aliasing
- 2 sided material
- variation texture
- Default image Gamma to be 1 instead of changing all maps to .4545
I know other people also asked for some of these, i just thought it might emphasize the importance.
Otherwise, vray for modo is great, i will buy it as is, well worth it for me.
as this seems to be the "wishlist" thread, may I suggest my prefs:
--at the moment I can't access vray for modo, so these are the two most important that I can remember--
-integration of modo noise OR bercon noise/wood/tile
-variation texture +1
I wish to know also how much will cost the switch from vray for max 3.xx to vray for modo. I already have one UI license + one universal node. As the universal node is "universal" it has to be the same for every version of vray (3ds max, maya, rhino...) and no upgrade required. What will happen with the UI license? There will be a price for switching between the two versions? As I switched to modo I don't need vray for max any more.
I'm sure there will be some kind of deal, but there will be more details as we get closer to the release.
Best regards,
Vlado
I didn't really expect it Vlado. I am willing to pay the full price. I can imagine the cost you had for the development up to now. (It would be nice if we can just keep the render nodes)
Everybody hinted so I thought I will join the club
Comment