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Grant Warwick advanced materials workflow in Vray for Modo + Scene files

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  • Grant Warwick advanced materials workflow in Vray for Modo + Scene files

    Hi,

    Lesson 4 is free on Youtube. You can watch it here,
    https://www.youtube.com/watch?v=hVbIhe2eDxc

    Mastering CGI website,
    masteringcgi.com.au

    The video is a little old now,but it is still very useful. Here is the final render that I got following the video,



    Notes,
    -Grant used Ward BRDF beause GGX was not utilized in Vray at the time of recording this video. So,make sure you always use GGX BRDF for all kinds of materials you make!
    -Instead of creating 2 coats on top of the base material to get the highlight bleeding in Glossiness and Specular components of the material you can use just the base material(With GGX BRDF) and use Vray layered texture(or Modo's blend node) in the Rglossiness slot,then using 3 Constant textures to achieve the exact same effect with one third of the render time! This is not the case in the file uploaded,just to make everything simple,so it matches exactly the steps of the video.
    -In the new Vray 3.5 ,Use glossy frensel..you will not have to worry about layering anything for the Glossiness component of the shader!





    Download scene file here,

    https://drive.google.com/file/d/0B31...ew?usp=sharing

    Best,
    Muhammed
    Attached Files
    Last edited by Muhammed_Hamed; 02-03-2017, 02:12 AM.
    Muhammed Hamed
    V-Ray GPU product specialist


    chaos.com

  • #2
    Hey Muhammed,

    Appreciate your posts, keep running. We definitely need more examples and tutorials in MODO environment.

    BR. Boyan
    Last edited by boyan; 07-03-2017, 01:16 AM.
    Boyan Nalchadjiiski | QA Engineer @ Chaos |
    E-mail: boyan.nalchadjiiski@chaos.com

    Comment


    • #3
      Originally posted by boyan View Post
      Hey Muhammed,

      Appreciate your posts, keep running. We definitely need more example and tutorials in MODO environment.

      BR. Boyan
      You are welcome!
      More to come soon
      Muhammed Hamed
      V-Ray GPU product specialist


      chaos.com

      Comment


      • #4
        Thanks for sharing this!
        Its good to see how you have tackled the shader

        Cheers
        Simon

        Comment


        • #5
          Originally posted by pixelsim View Post
          Thanks for sharing this!
          Its good to see how you have tackled the shader

          Cheers
          Simon
          You are welcome ^^
          I have finished all mastering Vray/lighting lessons and I will share project files here soon(when I have access to my main machine)

          Best,
          Muhammed
          Muhammed Hamed
          V-Ray GPU product specialist


          chaos.com

          Comment


          • #6
            Looks fantastic Muhammed!! I would love to learn how to use the schematics in modo with v-ray.

            If you are interested in doing a small video tutorial showing the workflow I would be happy to buy it! Name the price

            Well done!

            Comment


            • #7
              Thanks ^^
              It would be fun to make a video about schematic in Vray for Modo. I will be making a video in the 2 days time about it hopefully as soon as I get to my workstation.

              Best,
              Muhammed
              Muhammed Hamed
              V-Ray GPU product specialist


              chaos.com

              Comment


              • #8
                That's amazing - Thanks alot! I look forward to lean the workflow

                Comment


                • #9
                  This is great Muhammed, I had found the Layered texture in the Vray options and have started to use that but having your scene file to decode
                  is very helpful.

                  I look forward to your videos.

                  All the best

                  Comment


                  • #10
                    Hi Muhammed

                    Thanks for directing us to the Grant Warwick course. Just bought, and gone through the first video - great stuff!!!

                    Comment


                    • #11
                      ...one question:

                      Grant advises not using the Fresnel value, but creating a reflection curve from data on refractiveindex.info - how do you do this in MODO?

                      Many thanks!

                      Comment


                      • #12
                        Is this right? - please see attachedClick image for larger version

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                        Comment


                        • #13
                          @Peepo

                          You are welcome
                          First of all,you don't need to use custom frensel curves all the time. Just use it when think it is necessary. Also,it would feel complex at first,but after sometime,it would be a lot of fun.
                          You are doing it almost right! The gradient texture is used to create custom frensel curves just like the output map that you see Grant uses in his tutorial. The workflow is even way better in Modo
                          Make sure frensel is turned off in the Vray material,then you should set your gradient to VMtl reflection color not glossiness as I can see in your screenshot.
                          Another thing,as Grant stated you should keep the shape of the curve like this,

                          Click image for larger version

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                          or this

                          Click image for larger version

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                          other than that,it is ready to go.
                          Take a look at my comment here where I talked about custom curves..It will help you a lot.

                          https://forums.chaosgroup.com/showth...s-for-modo-ray

                          and here is the plastic that Grant worked on while using refractive indes,

                          Click image for larger version

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                          Click image for larger version

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                          For Grant course,it will make huge difference on your entire workflow. Also,he did live streaming today,so keep an eye on his FB for events like this.
                          I should say that some stuff is old for the Vray course now and you should really skip. For example the first older lesson on sampling is out of date,watch the updated lesson. Also,techniques in lesson 2,4,7 are little different now,I explained in my comment in the post above. For lesson 3 .. you can skip it entirely
                          I saw your question about sampling,I recommend Grant Warwick technique in the updated lesson,not the techniques used by Richard Yacht. I have never touched the material/lights samples what so ever since the new 3.3 update for Vray. I will talk to you about this in the your other post about render settings.

                          Best,
                          Muhammed
                          Muhammed Hamed
                          V-Ray GPU product specialist


                          chaos.com

                          Comment


                          • #14
                            Originally posted by spudboy View Post
                            This is great Muhammed, I had found the Layered texture in the Vray options and have started to use that but having your scene file to decode
                            is very helpful.

                            I look forward to your videos.

                            All the best
                            You are welcome
                            Muhammed Hamed
                            V-Ray GPU product specialist


                            chaos.com

                            Comment


                            • #15
                              Thanks Muhammed!

                              I've found the updated file here, and am watching right now: https://vimeo.com/167603476

                              Thanks you for the screenshots of the plastic material - very helpful! I can see that I'm going to have to learn how to do schematic materials....

                              Comment

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