When I get a Substance material and I start to tweak the lights, after a bit I get the "out-of-mem" message. The workaround is to use a lower texture resolution as 256x256, but the work on the model to tweak will be different from the final render.
I suspect this is a sort of "normal behaviour since I think that Vray GPU has to bake the texture to show on monitor the results of the Substance material. There's maybe a way to optimize this in the future code or we will have just to buy GPU with more VRAM? (or use the future vlink from the 2080 gpus?)
Thanks!
A.
I suspect this is a sort of "normal behaviour since I think that Vray GPU has to bake the texture to show on monitor the results of the Substance material. There's maybe a way to optimize this in the future code or we will have just to buy GPU with more VRAM? (or use the future vlink from the 2080 gpus?)
Thanks!
A.
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