Hello everyone,
We are more than happy to announce that V-Ray Next for Revit has been launched officially! We know it took quite a while but we are sure that it was worth the wait!
It was quite difficult to summarize what we’ve done but below are some of the highlights. Everything can be seen in action in our official release video (click here to watch it).
A brand new Asset Editor (which some of you might already know from V-Ray for Sketchup/Rhino) introduces new streamlined materials workflow.
We know entourage is part of the spices that make renders stand out, that’s why we extended the possibilities to customize it the way you want. Select between render-ready V-Ray Scene files (.vrscene) or V-Ray proxies (.vrmesh) and replace not only RPCs but also other Revit families. Everything happening at render time only and keeping your Revit model and documentation completely clean!
On top of this, we’ve added a setting which will help you randomize entourage instances to easily visualize surrounding forests and more.
With many additional functionalities, the Asset Browser becomes the main tool to control how Revit assets appear on your renderings, and therefore its new name -> Appearance Manager.
All V-Ray settings are now stored within your Revit project and you will also be able to adopt your co-workers’ settings when collaborating over the same model.
We’ve also made it possible to visualize, understand and evaluate your design’s true illumination levels through V-Ray’s Lighting Analysis render element.
We’ve brought the intelligence of V-Ray Next straight into Revit to help you get the right image more easily and quickly. V-Ray Next includes half-cut render times thanks to numerous core optimizations and a smart new Adaptive Dome Light algorithm, automatic exposure and white balance, realtime AI Denoiser, a lot of GPU improvements, fully redesigned Lens Effects settings, and more.
To make your work even more efficient, we also have the following: support for Revit Decals, direct render saves from the VFB, custom image background separated from the lighting simulation.
A full list of all improvements and bug fixes can be found on the release notes section on our documentation page. (click here to explore the changelog)
As usual, the trial is available for download on our official website.
We are curious and can’t wait to hear from you! You can reach out to us via the forum or at support@chaosgroup.com
Happy rendering!
The V-Ray for Revit team
We are more than happy to announce that V-Ray Next for Revit has been launched officially! We know it took quite a while but we are sure that it was worth the wait!
It was quite difficult to summarize what we’ve done but below are some of the highlights. Everything can be seen in action in our official release video (click here to watch it).
A brand new Asset Editor (which some of you might already know from V-Ray for Sketchup/Rhino) introduces new streamlined materials workflow.
We know entourage is part of the spices that make renders stand out, that’s why we extended the possibilities to customize it the way you want. Select between render-ready V-Ray Scene files (.vrscene) or V-Ray proxies (.vrmesh) and replace not only RPCs but also other Revit families. Everything happening at render time only and keeping your Revit model and documentation completely clean!
On top of this, we’ve added a setting which will help you randomize entourage instances to easily visualize surrounding forests and more.
With many additional functionalities, the Asset Browser becomes the main tool to control how Revit assets appear on your renderings, and therefore its new name -> Appearance Manager.
All V-Ray settings are now stored within your Revit project and you will also be able to adopt your co-workers’ settings when collaborating over the same model.
We’ve also made it possible to visualize, understand and evaluate your design’s true illumination levels through V-Ray’s Lighting Analysis render element.
We’ve brought the intelligence of V-Ray Next straight into Revit to help you get the right image more easily and quickly. V-Ray Next includes half-cut render times thanks to numerous core optimizations and a smart new Adaptive Dome Light algorithm, automatic exposure and white balance, realtime AI Denoiser, a lot of GPU improvements, fully redesigned Lens Effects settings, and more.
To make your work even more efficient, we also have the following: support for Revit Decals, direct render saves from the VFB, custom image background separated from the lighting simulation.
A full list of all improvements and bug fixes can be found on the release notes section on our documentation page. (click here to explore the changelog)
As usual, the trial is available for download on our official website.
We are curious and can’t wait to hear from you! You can reach out to us via the forum or at support@chaosgroup.com
Happy rendering!
The V-Ray for Revit team
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