Same problems here (we are on 3DSMAX but it seems we got the same issues),
We do a LOT of jewelery and watches at the studio,
Since we are swapping from CPU to GPU, we have to find many workaround.
We miss a lot the "all channel" option for the AOV with the possibility to have mask behind refractive glasses and other refractive stuff (diamonds, gemstone etc.) and the other topic I've bumped recently about the AOV not going through VrayBlendMat.
Jewelery and watch is a lot about compositing passes (each material, each part got his own mask)
I know those fix are known and already in devellopement, I'm just pushing (a little) about the need we have around those issue.
Thanks again to the devs and the forum team again for the great work,
Best,
Nicolas
We do a LOT of jewelery and watches at the studio,
Since we are swapping from CPU to GPU, we have to find many workaround.
We miss a lot the "all channel" option for the AOV with the possibility to have mask behind refractive glasses and other refractive stuff (diamonds, gemstone etc.) and the other topic I've bumped recently about the AOV not going through VrayBlendMat.
Jewelery and watch is a lot about compositing passes (each material, each part got his own mask)
I know those fix are known and already in devellopement, I'm just pushing (a little) about the need we have around those issue.
Thanks again to the devs and the forum team again for the great work,
Best,
Nicolas
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