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Refraction color bring a milky effect (build8)

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  • Refraction color bring a milky effect (build8)

    If I set an other refraction color for glass, than I get not a tinted glass, I get a milky glass. It looks like a mix from glass and diffuse material.

    Also, everytime if I try to edit my glass material, the diffuse chanal is enable again. I can disable it, close the matiral and open it again - the diffuse is back again.
    www.simulacrum.de - visualization for designer and architects

  • #2
    Refraction color bring a milky effect (build

    ... no answer? Please help. I need a tinted glass. Do I something wrong or is it realy a bug?
    www.simulacrum.de - visualization for designer and architects

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    • #3
      Refraction color bring a milky effect (build

      ... I find a way. If I use the fog than it works. I would prefer an other name for "fog". Why not "absorbtion". The current name confuse me.

      Also I have tested a red refraction color. It bring me an object with a little redish glass and a green-blue diffuse effect at some places. Very strange looking. I think, refraction color means colored glass without absorbtion effect or?
      www.simulacrum.de - visualization for designer and architects

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      • #4
        Refraction color bring a milky effect (build

        Now I have started a simple test with my dummy dino. I find no way to avoid this black areas in the glass. I use HDRI environment, max depth for refl/refrac 12, a big area light and caustic. Also without ground plane the same effect. Nothing helps. What is wrong? Is it a bug? Or is the grey max depth field of the refraction layer the problem/bug.

        www.simulacrum.de - visualization for designer and architects

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        • #5
          Refraction color bring a milky effect (build

          The black is simply the refraction of your hdri I think. Try with a solid white color for environment and see what it looks like.

          Fog is indeed absorbtion (=not translucency!!). If you use tinted refr color, it uses no absorbtion if fog is white. Of course you can use both. For glass I always set diffuse fully black, refr color fully white and control all with the fog color. And turn on reflection too, preferably with 'reflect on back side' turned on in the options.
          Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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          • #6
            Refraction color bring a milky effect (build

            The problem stay: black area in the dino. And the refaction color should act as a glass color without absorbtion, but it dosn't work here.

            And here an image from the interesting refraction color effect with an arealight above. I have used a red color!

            www.simulacrum.de - visualization for designer and architects

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            • #7
              Refraction color bring a milky effect (build

              What are your material settings for that last pic?
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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              • #8
                Refraction color bring a milky effect (build

                ... default reflection with fresnel and default refraction. Refraction color red. No diffuse.
                www.simulacrum.de - visualization for designer and architects

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                • #9
                  Refraction color bring a milky effect (build

                  can you post the scene?

                  sure your diffuse is black?
                  Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                  • #10
                    Refraction color bring a milky effect (build

                    OK, I have catch the bug.

                    Everytime if I colose my glass material, the diffuse is internal enabled again. If I open the material, diffuse is back. And per default the diffuse color is grey.
                    And a diffuse grey color create a green effect, if the glass is red.

                    If I set the diffuse black and dosn't disable it, it works too. But I think, this diffuse-come-back effect must be corrected.
                    www.simulacrum.de - visualization for designer and architects

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                    • #11
                      Refraction color bring a milky effect (build

                      I don't have that diffuse come back effect, make sure you hit 'apply' and don't just clos the material editor.

                      It's weird that with grey diffuse and red refraction, your mat turns green. I do have that problem and doesn't seem to be a correct behavior.
                      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                      • #12
                        Refraction color bring a milky effect (build

                        Originally posted by flipside
                        I don't have that diffuse come back effect, make sure you hit 'apply' and don't just clos the material editor....
                        I'm sure. Tested it now again.
                        www.simulacrum.de - visualization for designer and architects

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                        • #13
                          Refraction color bring a milky effect (build

                          ... and what is with the black areas at my dino? Please, don't forget it, the problem is in a white environment too.

                          Here a download for the McNeel test dino:

                          http://www.simulacrum.de/download/Dino.rar
                          www.simulacrum.de - visualization for designer and architects

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                          • #14
                            Refraction color bring a milky effect (build

                            I did some tests, dino is inside a grey sphere and lit with 3 area light that are inside the sphere. Some images look very weird to me, but I'm not sure if it is really wrong or not. The material has no reflection, and almost always ior=1.55.

                            1. diffuse light grey:


                            2. diffuse L grey, refraction white (why the black parts?)


                            3. diff=light grey, refr=light grey


                            4. diff=orange, refr=light grey


                            5. diff=dark grey, refr=light grey


                            6. diff=light grey, refr=dark grey


                            7. diff=light orange, refr=light grey


                            8. diff=black, refr= light grey


                            9. diff=black, refr=white


                            10. diff=red, refr=white


                            11. diff=red, refr=very light grey


                            12. diff= medium grey, refr=light grey, IOR=1.0


                            13. diff=medium grey, refr=desaturated red, ior=1.55 again


                            14. diff=light grey, refr=desat red, ior=1.55
                            Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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                            • #15
                              Refraction color bring a milky effect (build

                              Also, the cutoff value in options doesn't seem to have an effect when only refraction is used. Is this normal?
                              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

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