Refraction color bring a milky effect (build
The black areas correpond to total internal reflections; as such, you need to enable reflections to make them go away. This is the way things work in newer versions for 3dsmax too. This is in difference from previous versions, where this would work, but the result was not correct as the internal reflections were multiplied by the refraction color instead of the reflection one.
Best regards,
Vlado
Originally posted by flipside
Best regards,
Vlado
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