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I'm note sure it is noted for the current release: if a map is set inverted, than multiplier smaller than 1 dosn't work and set back to 1 allways (for example for bump map use).
It's not direct a bug, but we could it call a "workflow bug". The control of the Rhino arealight orientation is a pain. Pascal wrote a nice script that conect points with arelights. Personaly I like to use lines grouped with arealights. But, if an arealight is grouped with other objects and the user open the light properties, the sun dialog is visible. Joe, maybe you could fix it so that the arealight dialog is visible.
I don't think that its a bug on Joe's part. It has to do with how Pascal has the area lights connected with the points and what is considered as part of the selection. Pressing Ctrl+Shift while selecting the light will allow you to pick just the light out of the group, and sometimes (usually the first) it loads up the sky parameters (probably due to one of the points being considered as connected with the selection). If you reselect the light again, it comes up with the correct light parameters. I'm not sure if thats something that we can take care of on our hands or something that Pascal can clarify through the light utilities.
It also probably wouldn't be a bad idea to let Pascal know about it (as well as any other light utility requests). Maybe he could modify the selection process in a certain way to make the light easier to select. I agree its a bit of a "workflow bug", but given the option of clicking on the light one more time or trying to edit them like before I'll take clicking one more time
But, if an arealight is grouped with other objects and the user open the light properties, the sun dialog is visible. Joe, maybe you could fix it so that the arealight dialog is visible.
Thats odd- it really shouldn't show any light dialog if the selection is not homogenous. I'll take a look at it.
1) Transparency in Png file doesn't work, or work in some area
2) If texture name is over a certain amount of letters and with space, vray doesn 't show it in the viewport, and doesn't render it
3) Size of texture, I figured out that there is kind of limitation in the file size\ resolution of the texture
4) Can't use both at the same time texture multiplier in texture properties and in mapping properties
not a real bug, but it's kind of hard to ashieve a 100% real white floor, without overburning color and light!, If someone have a magical solution, please tell me.
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