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  • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

    No Problem
    Damien Alomar<br />Generally Cool Dude

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    • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

      Hello, I´m having problems to fix the resolution I want for the render. It seems I can only get 1600x1200. I´m using Vray for Rhino 4.0.

      Thanks

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      • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

        In the output rollout you can change the resolution there.
        Damien Alomar<br />Generally Cool Dude

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        • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

          Yes, but even that way, if I introduce 4000x2250 the program only goes up to 1600x1200. Thanks

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          • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

            If you have the educational version, then it has a limit on resolution.
            Damien Alomar<br />Generally Cool Dude

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            • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

              I'm note sure it is noted for the current release: if a map is set inverted, than multiplier smaller than 1 dosn't work and set back to 1 allways (for example for bump map use).
              www.simulacrum.de - visualization for designer and architects

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              • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                samething if the multiplier is bigger than 1,it has been this way since I can remember,and has been reported a few times I think.

                Renee

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                • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                  I assign a cylindrical mapping to a cylinder. If I set at the mapping tool UVW Rotation w 90°, than the viewport show it, but not the rendering.
                  www.simulacrum.de - visualization for designer and architects

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                  • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                    Originally posted by RVallieres
                    samething if the multiplier is bigger than 1,it has been this way since I can remember,and has been reported a few times I think.
                    Yes I do remember this being reported before. Sorry guys.

                    [/quote]
                    Originally posted by Micha
                    I assign a cylindrical mapping to a cylinder. If I set at the mapping tool UVW Rotation w 90°, than the viewport show it, but not the rendering.
                    Ok - I'll see if I can track down the cause of that.
                    Best regards,
                    Joe Bacigalupa
                    Developer

                    Chaos Group

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                    • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                      It's not direct a bug, but we could it call a "workflow bug". The control of the Rhino arealight orientation is a pain. Pascal wrote a nice script that conect points with arelights. Personaly I like to use lines grouped with arealights. But, if an arealight is grouped with other objects and the user open the light properties, the sun dialog is visible. Joe, maybe you could fix it so that the arealight dialog is visible.
                      www.simulacrum.de - visualization for designer and architects

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                      • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                        I don't think that its a bug on Joe's part. It has to do with how Pascal has the area lights connected with the points and what is considered as part of the selection. Pressing Ctrl+Shift while selecting the light will allow you to pick just the light out of the group, and sometimes (usually the first) it loads up the sky parameters (probably due to one of the points being considered as connected with the selection). If you reselect the light again, it comes up with the correct light parameters. I'm not sure if thats something that we can take care of on our hands or something that Pascal can clarify through the light utilities.
                        Damien Alomar<br />Generally Cool Dude

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                        • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                          Thanks, the Ctrl+Shift is good hint for me.

                          ... and we could call the "workflow bug" a wish.
                          www.simulacrum.de - visualization for designer and architects

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                          • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                            It also probably wouldn't be a bad idea to let Pascal know about it (as well as any other light utility requests). Maybe he could modify the selection process in a certain way to make the light easier to select. I agree its a bit of a "workflow bug", but given the option of clicking on the light one more time or trying to edit them like before I'll take clicking one more time
                            Damien Alomar<br />Generally Cool Dude

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                            • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                              Originally posted by Micha
                              But, if an arealight is grouped with other objects and the user open the light properties, the sun dialog is visible. Joe, maybe you could fix it so that the arealight dialog is visible.
                              Thats odd- it really shouldn't show any light dialog if the selection is not homogenous. I'll take a look at it.
                              Best regards,
                              Joe Bacigalupa
                              Developer

                              Chaos Group

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                              • Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****

                                Mainly textures problems

                                1) Transparency in Png file doesn't work, or work in some area
                                2) If texture name is over a certain amount of letters and with space, vray doesn 't show it in the viewport, and doesn't render it
                                3) Size of texture, I figured out that there is kind of limitation in the file size\ resolution of the texture
                                4) Can't use both at the same time texture multiplier in texture properties and in mapping properties

                                not a real bug, but it's kind of hard to ashieve a 100% real white floor, without overburning color and light!, If someone have a magical solution, please tell me.
                                www.ammunitiongroup.com

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