Re: **** PLEASE POST ALL VFR4 PROBLEMS HERE *****
Could you send me sample textures that display these behaviors? Thanks
I'm not sure I follow what you mean by this. Could you maybe post a screenshot of what properties your referring to? I'm mainly not sure what you mean by the mapping multiplier.
I believe no object will ever have a true white color - RGB(255,255,255) isn't something that an object will show in the real world. Just as no object is truly Black (RGB 0 0 0 ) either. Having the correct colors, as well as proper gamma and colormapping settings should allow you to get the white you are looking for without burning or oversaturation. Maybe Micha or Damien could explain more about that.
Originally posted by Crazygreg
4) Can't use both at the same time texture multiplier in texture properties and in mapping properties
not a real bug, but it's kind of hard to ashieve a 100% real white floor, without overburning color and light!, If someone have a magical solution, please tell me.
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