Announcement

Collapse
No announcement yet.

num passes in lightcache

Collapse
X
 
  • Filter
  • Time
  • Show
Clear All
new posts

  • num passes in lightcache

    What is this for? Is it for speeding up LC on multi processor machines? If yes, I think you loose all the gained time during the 'merging LC passes' phase. This takes a long time already for low subdiv LC solutions, must take vray long on high quality LC's...
    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

  • #2
    num passes in lightcache

    ... an other disadvantage of more than 1 pass is, that I can not estimate the quality of the LC, because every new pass start at a low quality level.
    www.simulacrum.de - visualization for designer and architects

    Comment


    • #3
      num passes in lightcache

      I don't notice that it starts over again?

      How many passes do you set it to? I think you shouldn't go higher than the number of processors you have. A HT enabled proc means 2, a dual machine with HT = 4.
      Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

      Comment


      • #4
        num passes in lightcache

        Thanks Wouter, I know.
        www.simulacrum.de - visualization for designer and architects

        Comment


        • #5
          num passes in lightcache

          Ok, but why then does your LC calculation start over?
          Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

          Comment


          • #6
            num passes in lightcache

            I use a dual core machine with 2 passes and after the half LC pass, the noise level jump and clear up slow again. It's not a big problem, but with a single pass I can see the full quality of LC at the end of LC pass.

            I think, if the LC pass is to noisy, the primary engine need more time to clean up the rendering or? What do you think?
            www.simulacrum.de - visualization for designer and architects

            Comment


            • #7
              num passes in lightcache

              The primary engine will try to use the LC info, and if it is too noisy and incorrect, this will get carried on in the primary GI calculations, I think.

              Any idea what the adaptive option in LC parameters is?
              Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

              Comment


              • #8
                num passes in lightcache

                Mmm that merging is getting on my nerves here It takes about the same time as the actual calculation time!
                Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                Comment


                • #9
                  num passes in lightcache

                  Originally posted by flipside
                  Mmm that merging is getting on my nerves here It takes about the same time as the actual calculation time!
                  V-Ray has always been doing the merging and it's typically very fast, although this was not indicated in the progress bar. I suppose that if there are many samples, then constantly updating the progress may slow things down (there was a similar issue with "building static accelerator" progress some time ago). Hopefully this can be corrected.

                  Best regards,
                  Vlado
                  I only act like I know everything, Rogers.

                  Comment


                  • #10
                    num passes in lightcache

                    Ah yes, I see. The progress also starts very fast, but it slows more and more towards the end.
                    Aversis 3D | Download High Quality HDRI Maps | Vray Tutorials | Free Texture Maps

                    Comment


                    • #11
                      num passes in lightcache

                      Originally posted by vlado
                      Originally posted by flipside
                      Mmm that merging is getting on my nerves here It takes about the same time as the actual calculation time!
                      V-Ray has always been doing the merging and it's typically very fast, although this was not indicated in the progress bar. I suppose that if there are many samples, then constantly updating the progress may slow things down (there was a similar issue with "building static accelerator" progress some time ago). Hopefully this can be corrected.

                      Best regards,
                      Vlado
                      I'll look into it. I thought I only incremented after a certain percentage had been completed - but I could be wrong.
                      Best regards,
                      Joe Bacigalupa
                      Developer

                      Chaos Group

                      Comment


                      • #12
                        num passes in lightcache

                        I am using Micha's awesome tutorial for rendering exteriors. I initially set the number of phases to 1, but the Render Progress box says:

                        "Performance loss: number of rendering threads (2) is less than number of light cache passes (1); some threads will be idle."

                        Does this mean anything for the quality in the end?

                        Comment


                        • #13
                          num passes in lightcache

                          Best you set the phases at the number of CPUs/Threads you can use. For a dual core is it 2 here.
                          www.simulacrum.de - visualization for designer and architects

                          Comment

                          Working...
                          X