I'd like to render a transparent bottle with a label on it. Is it possible for the label to be white on it's backside (what you see through the bottle) and have a texture of some kind on the front?
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Re: Label on bottle
Thnx for the advice.
I tried it, but can't get it to work. The backside of the label stays the same as the front...
I tried turning off "Double sided" for just the front material and both front- and back materials.
Any more tips?
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Re: Label on bottle
Trivial solution - offset surface with a very tiny offset and a white rhino mat color?www.simulacrum.de - visualization for designer and architects
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Re: Label on bottle
Originally posted by MichaTrivial solution - offset surface with a very tiny offset and a white rhino mat color?
I also tried something else: offset the outer surface of the bottle 0.1mm to use as the label. When I render the label without the bottle, it looks good: the inside is white, the outside has my texture on it:
But when I render the label over the bottle, which has a glass-like material applied to it, the inside is no longer white, but has a texture on it.
Is this a bug? Maybe the bottle reflects the outside of the label, which shouldn't be possible?
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Re: Label on bottle
Micha, I tried offsetting 1 surface for the inside (.05mm) and 1 surface for the outside (.1mm) and got this:
It's more work, but at least the inside of the label is white!
Where do I report bugs btw? Or will things posted in this forum be used by the development team?
EDIT: Doesn't seem to work to good with transparent area's on the label:
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Re: Label on bottle
No, it's not a bug, it's a feature.
If you don't use caustic, glass material block light from lights sources. If you have enabled GI caustic, than GI light should come through. But best you try the easiest way and enable "affect shadow" at the glass material. Now you shouldn't get a shadow at the inner diffuse material.www.simulacrum.de - visualization for designer and architects
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Re: Label on bottle
Originally posted by MauricioSo Micha you need both "Affect Shadow" and Caustics, the one from the general option menu?www.simulacrum.de - visualization for designer and architects
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Re: Label on bottle
Originally posted by MichaNo, it's not a bug, it's a feature.
If you don't use caustic, glass material block light from lights sources. If you have enabled GI caustic, than GI light should come through. But best you try the easiest way and enable "affect shadow" at the glass material. Now you shouldn't get a shadow at the inner diffuse material.
So what about the texture on the inside of the label?
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Re: Label on bottle
Ah, I understand, your material show the texture at both sides, but should show no texture at the backside. Interesting. You could post the scene here or send an email with scene file to ASGvis.www.simulacrum.de - visualization for designer and architects
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Re: Label on bottle
I've made a new (simple) scene, it does the same:
http://www.hostfile.nl/files/3h0uqlp...ottle-v1.0.3dm
EDIT: Maybe this shows the problem more clearly (the inner tube has no texture applied to it):
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Re: Label on bottle
Looks like a bug. I found a workaround. It seems to be, that the look through the glass makes, that the backside is rendered as frontside. If you flip the normal of the label and interchange the front/back materials, than it works.www.simulacrum.de - visualization for designer and architects
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Re: Label on bottle
Originally posted by MichaLooks like a bug. I found a workaround. It seems to be, that the look through the glass makes, that the backside is rendered as frontside. If you flip the normal of the label and interchange the front/back materials, than it works.
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