Hi,
I reported it as bug ticket 8164, but I'm not sure, it's a limit of 1.5 that stay. So I'm very curious to know more about it.
At 1.05, if in darker areas of the scene the white was looking grey, I used the acolor with a multiplier above 1 to get the wanted white look. That's not working at 1.5 the moment.
At 1.05 I used a "full HDRI" setup, where the HDRI was used as ground texture and as background, both perfect matched per env mapping. At 1.5 HDRI textures are clamped, the setup can't be used at the moment. Attached an example what was possible - no seam, no cut visible at the env and the reflections.
I hope someone of the Chaosgroup team can tell more - is it a bug that can be fixed? I hope so.
++
Micha
I reported it as bug ticket 8164, but I'm not sure, it's a limit of 1.5 that stay. So I'm very curious to know more about it.
At 1.05, if in darker areas of the scene the white was looking grey, I used the acolor with a multiplier above 1 to get the wanted white look. That's not working at 1.5 the moment.
At 1.05 I used a "full HDRI" setup, where the HDRI was used as ground texture and as background, both perfect matched per env mapping. At 1.5 HDRI textures are clamped, the setup can't be used at the moment. Attached an example what was possible - no seam, no cut visible at the env and the reflections.
I hope someone of the Chaosgroup team can tell more - is it a bug that can be fixed? I hope so.
++
Micha
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