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You can select a light and use commands such as Array, or simply hold Alt and drag the light to make another instance out of it.
It is demonstrated in our V-Ray 3.6 for Rhino feature video at around 1m25s - https://www.youtube.com/watch?v=oAYeZEDrOTk&t=1
Once selected, the Properties' Light tab in Rhino contains 2 new buttons - "Select Instances" and "Make Unique". The Light properties are now also synched with the Asset Editor's Light list.
Mesh Lights can be instanced by placing them in a block and instancing it instead.
Kind regards,
Peter
Peter Chaushev
V-Ray for SketchUp | V-Ray for Rhino | Product Owner www.chaos.com
In a related question, can we still adjust many lights simultaneously if we have placed them in a rhino group? (3.4 functionality) or we have to always make instances now? Thanks.
In a related question, can we still adjust many lights simultaneously if we have placed them in a rhino group? (3.4 functionality) or we have to always make instances now? Thanks.
Hi michail_ch,
The 3.4 (group) behavior is controlled by Rhino and will still work.
You don't even have to group lights.
You can just select multiple objects/lights in Rhino and change a property.
If the property is shared Rhino will apply the change to all objects in the selection that have it.
In any case, I would recommend instancing the lights that you'll always want to tweak together.
It's just a very clean solution.
Wow that instancing works well. I can also break a light free of a group.
Yes, you can click on the Make Unique button in the light properties panel which breaks the instance connection.
If you want to copy a light without making it an instance in the first place you can use:
Ctrl+C > Ctrl+V (the Copy to Clipboard function)
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