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Joe, I have written my personal wishes from the thread in a compact list at the beginning of the thread at page 1 now. I would be happy, if you could read it from time to time, maybe you say, it's time for some of it now.
Yesterday I have asked the McNeel team for a "frontal camera" texture projection type again -> answer: no planed. From Rhinoman I know, this can be done per render engine much easier. What do you think? It's a powerful feature for nice effects.
(old question posted at the bottom of page 5 )
+ ... render only channels (for example: sometimes I need a alpha channel only)
+ ... minimize progress window so that the bar, the cancel button and message above is visible only
+ ... the emitter layer could be placed below the reflection layer. Example: lighted display with a plastic coating.
+ ... Special wish for Vlado: render selected objects. I would like to select an object and Vray set the buckets so, that the object will be rendered. Example: I render a machine and change the metal material of some parts from steel to aluminium. I would be happy I could select all metal objects and render the scene again, but the buckets follow the metal objects only. (in the frame buffer is the previous rendered steel version and the buckets with the aluminium will be updated)
+ ... "Export scene materials" at the right mouse button options of the material editor at "scene materials". I think, it should not be so much work to implement it. An other nice option could be, if the user could select several materials per Mouse click + Shift and than export selected materials.
+ ... a "copy to clipboard" button at the framebuffer as shortcut to photoshop. Best, if 8bit and 32bit would be supported. The AIR framebuffer suppoert this little feature and I have used it often.
+ ... I have a mesh object and want to set up a brushed metal. I find no way to swap the uv coordinates. It could be nice to get a "swap" option at the material.
+ ... I have a mesh object and want to set up a brushed metal. I find no way to swap the uv coordinates. It could be nice to get a "swap" option at the material.
Exchanging the UVs is an RCM/Object operation - I don't know that it would be a material operation.
Or do you mean just changing which UVWs a texture is referencing?
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