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  • Overwrite

    I would like to render a "wooden" model, but keep the textures, so I use the Overwrite option.

    This gives me an issue, as the terrain textues has a different texture scale, than the houses. I'm sure that is because the terrain has a texture added as with projected texture.

    Does anyone know of there is a way to fix this, so the buildings and terrain would look alike, without having to remove to textures?

    Jorgensen
    Attached Files

  • #2
    Just Sample Paint material from house and reapply to ground.
    Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
    Sketchup PRO 24.0.594 + V-Ray 7.00.01
    3DS Max 2024.2.7 + V-Ray 6.20.06
    3DS Max 2025.3 + V-Ray 7.00.04
    Chaos Vantage 2.7
    GeForce Studio Ready Driver Version 566.14​

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    • #3
      But then I look the original texture on the terrain or I don't understand or answer? - I need that for orientation

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      • #4
        Oops...I didn't realize you were using the Material Override feature.

        I would simply make a copy of the terrain in another layer and apply the wood texture to that copy.
        Windows 10 - RTX 3090 - AMD Ryzen 9 5950X - 128 Go RAM
        Sketchup PRO 24.0.594 + V-Ray 7.00.01
        3DS Max 2024.2.7 + V-Ray 6.20.06
        3DS Max 2025.3 + V-Ray 7.00.04
        Chaos Vantage 2.7
        GeForce Studio Ready Driver Version 566.14​

        Comment


        • #5
          I found out - if I use these seeting in the overwrite material - it seems to work
          Attached Files

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