Re: material problem in beta 4
I'm having the same problem. I'll asign a bitmap in the diffuse slot and render. the first path comes out fine and the way i expected it to. However if i go to render it again the UVW mapping channel swithes to channel 2. This is happening no matter what i do. What's the deal?
I'm having the same problem. I'll asign a bitmap in the diffuse slot and render. the first path comes out fine and the way i expected it to. However if i go to render it again the UVW mapping channel swithes to channel 2. This is happening no matter what i do. What's the deal?

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