Hi luisgamino2,
Is this what you're talking about:
If yes, it seems like a bug - I'll log it and it'll be fixed in the next update.
Excuse us for this inconvenience.
The 'freezing' buckets and the memory required for the scenes to be rendered are most probably connected.
In most cases it's not exactly the scene complexity that increases memory usage much but rather the use of Fur or Displacement.
Regards,
Konstantin
Originally posted by luisgamino2
If yes, it seems like a bug - I'll log it and it'll be fixed in the next update.
Excuse us for this inconvenience.
Originally posted by luisgamino2
In most cases it's not exactly the scene complexity that increases memory usage much but rather the use of Fur or Displacement.
Regards,
Konstantin
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