Re: You should look at this!
hmm ok, so first of all when I do the same steps as you have tried I have different results ...
"1 applied material in sketchup- render ok" => thats the only step that is the same :P I have applied material to some surface and rescale it and render - the texture was right
"2 create vray linked material, added bump - render ok " => when I create v ray linked material even without adding the bump render isn't good the texture lost his scale
BUT...
... I have found out that when I make a vraylinked material, the texture appears as weel in the secound side of a surface in different scale ( were before adding vraylinked material there was just the default sketchup material ) ... and more when I do change the scale in this "secound side" it is working and the texture is rendering with scale exacly like I can see in the secounde side ( the first side texture is just not seen in render, on both sides I can see the texture from the secound side ), so I can manage with that problem just useing "revers faces"
BUT if you know why it is like that I would be very thanful, because that meen i can't have different matterial on the other side ( maybe i have some setting just setup wrong and this are not the settings for vray-linked-matterial in material editor in options "double-sided" because that changes nothing in render )
Im not sure what file broken meens - do you mean that the links to the bitmaps( bump diffuse etc. ) in vray imported material ( .vismat ) has been wrong and i have to make new links for it ? If that was what you mean by re-establish links I have allready done it before so that's not the problem.
So, probably the problem is just in the two sided material in render and in SU with the texture appears on the wrong side of a surface - while making the vraylinkedmatterials.
regards
bartek
And thanks for all David, you have allready helped me a lot
hmm ok, so first of all when I do the same steps as you have tried I have different results ...
"1 applied material in sketchup- render ok" => thats the only step that is the same :P I have applied material to some surface and rescale it and render - the texture was right
"2 create vray linked material, added bump - render ok " => when I create v ray linked material even without adding the bump render isn't good the texture lost his scale
BUT...
... I have found out that when I make a vraylinked material, the texture appears as weel in the secound side of a surface in different scale ( were before adding vraylinked material there was just the default sketchup material ) ... and more when I do change the scale in this "secound side" it is working and the texture is rendering with scale exacly like I can see in the secounde side ( the first side texture is just not seen in render, on both sides I can see the texture from the secound side ), so I can manage with that problem just useing "revers faces"
BUT if you know why it is like that I would be very thanful, because that meen i can't have different matterial on the other side ( maybe i have some setting just setup wrong and this are not the settings for vray-linked-matterial in material editor in options "double-sided" because that changes nothing in render )
Im not sure what file broken meens - do you mean that the links to the bitmaps( bump diffuse etc. ) in vray imported material ( .vismat ) has been wrong and i have to make new links for it ? If that was what you mean by re-establish links I have allready done it before so that's not the problem.
So, probably the problem is just in the two sided material in render and in SU with the texture appears on the wrong side of a surface - while making the vraylinkedmatterials.
regards
bartek
And thanks for all David, you have allready helped me a lot
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