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  • #31
    Re: Xfrog

    In the lower left corner you see a little bar with the poly count. It doesn't look like anything you can interact with, but if you click it you can reduce the amount of polygons. I've found that the very lowest setting causes some odd looking tree trunks with many of the trees.

    (Just had a though, save one version with the very lowest setting, then a one with a slightly higher setting. Then combine them so you get lowest poly leaves with an ok trunk.)
    Please mention what V-Ray and SketchUp version you are using when posting questions.

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    • #32
      Re: Xfrog

      Thanks a lot Thom. I've looked all over the UI and didn't found it , heh it's like the hide it.

      Great thought! i sow the 'rectangular' trunk it doesn't look good, to combine the low poly leafs and a OK trunk is a good idea!
      www.Top3Dstudio.com
      SU 8
      VfS 1.48.89
      Win 7 64-bit

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      • #33
        Re: Xfrog

        Hello, Everyone.

        Does anyone know if this same technique works for bringing xfrog vegetation into Rhino?

        1: crunch the trees you'd like to use in xfrog tune about 30k to 50k polygons are ok..then export the file as .obj (do it like this "trees.obj" you should have .obj at the end of filename for some reason I don't know why xfrog need to treat files like that).
        2: open it in c4d or import to 3dmax.
        3: remap all the maps etc (using .tiff files are ok. it will showup in sketchup pro 6 but still you need jpeg for vray materials)
        4:Turn the opacity of the leaves all the way to transparent in sketchup mode ( not vray)(OPACITY:this is just necessary if the leaves showed up in rendering. some of xfrog trees are doing that in vray render.
        5:create a vraylinkedmtl.
        6: choose diffuse (sometimes in vray v1 you need to delete the diffuse then create one again. sometimes default diffuse are not working right. bug maybe??)
        7. in diffuse choose the jpeg file you created. example. leave with black background.
        8: diffuse transparency: use alpha ( leave are black and background are white.
        9: render.

        this how I do it. maybe theres more easy way to do it.

        hope this one helps you. Wink
        Thanks,
        Joe

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        • #34
          Re: Xfrog

          I would imagine that there would be less steps involved because Rhino will be much better at retaining the Texture coordinates in an obj file than SU will. So I would just export as an obj, import into rhino, set up the materials and see what happens. The linked material stuff for sure you won't have to do (that's not even needed in SU any more) and you won't need any other material tricks either.
          Damien Alomar<br />Generally Cool Dude

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