Hello everyone,
We just wanted to let you know that the latest update 1.49.01 has made it past the beta testing stages, and is available for everyone on our product download page: Get it now!
After you have used this version for a while, we would like to hear what you have to say about it! Even if you've never used the product before, and this is the first time you've used it. You will be able to change your vote, and this poll will be active for the next 30 days. That should give everyone an entire demo period to try out the product. Of course you don't have to vote, we just are doing this so we know where we stand with this version. Your input is appreciated
There have been 37 changes and 46 fixes made since 1.48.89, check the change log for more details:
We just wanted to let you know that the latest update 1.49.01 has made it past the beta testing stages, and is available for everyone on our product download page: Get it now!
After you have used this version for a while, we would like to hear what you have to say about it! Even if you've never used the product before, and this is the first time you've used it. You will be able to change your vote, and this poll will be active for the next 30 days. That should give everyone an entire demo period to try out the product. Of course you don't have to vote, we just are doing this so we know where we stand with this version. Your input is appreciated
There have been 37 changes and 46 fixes made since 1.48.89, check the change log for more details:
Change Log:
----------
1.49.01
----------
Fixes:
- Fixed issue that caused a crash when using the Dimension Tool in SketchUp.
- Fixed issue where minimize / maximize box wouldn't show for vfb
- Fixed issue where vfb would stop being resizable after opening up
the framestamp panel
- Made a modification to the way we handle computing the environment -
this was to fix a problem that was introduced in the refraction layer
in a recent update that made it not render complex geometry ( where
there are lots of internal reflections ) properly
Changes:
- TexSky now uses values in the SunLight plugin, if one is specified.
Additional controls have been added to
the SunLight so you can have full control over the behavior of the sun
and sky when a sun is specified.
- In the color mapping render options, if Linear Workflow is enabled,
Correct LDR Textures and Correct RGB Colors will now be unchecked
and disabled. If Linear Workflow is not enabled, you will be able to
enable LDR Texture and RGB Color correction independently.
- Turned off render history until it is fully functional.
______________________________________________
----------
1.49.00
----------
Fixes:
- Upgraded scenes should now support file paths that contained &, <, and > characters.
Changes:
- Introduced "roughness" parameter to diffuse brdf
- V-Ray Default Material is now called Standard
- Changed names of materials in the Create Material menu, they no longer have the word "material" in the name.
- The create material menu is now arranged alphabetically, it was in random order prior to this update.
- Rearranged the UI for the render options to be a bit more optimized
- Removed purge unused from material editor's material right click menu, so now it's only available from the scene materials item.
- Added ability to sort the material list alphabetically
------------------------------------------
______________________________________________
----------
1.48.99
----------
Fixes:
- Fixed issue that would cause crash when attempting to load non-existent visopt/vismat file
- We make sure we close out any open texture editors at shutdown - it seems that an open texture editor would cause the program to not close out and keep running in the background
- Made sure file browsers, directory browsers, plugin browser dialogs, etc, have a parent window set - this fixes problem where a modal dialog would hide behind other windows and just screw stuff up
- Fixed issue with Bitmap Layout where it would complain about "None" being passed to it. Wasn't really an issue but it cluttered up error log with useless error messages
- Fixed issue with Sky layout where it would not handle multiple suns correctly
- We now support colorization of textures that are embedded in the SketchUp scene file (not textures that exist on disk)
- We now support textures that share the same name, that are embedded in the SketchUp Scene file
- Fixed issue where DRSpawner would crash if the computer went to sleep (OSX)
Changes:
- Made ui arrangement for the TexFalloff and removed the "Shadow/Light" type because Vlado said it was not implemented.
- Introduced Angular Blend option to the TexFalloff
- Made it so the DRSpawner prints more information about render progress
______________________________________________
----------
1.48.98
----------
Fixes:
- Fixed an issue where it was possible to have changes to a spinbox not update in a render
- Fixed issue where saving images from vfb wouldn't overwrite existing files
- Fixed some problems related to the new offline activation stuff.
- Fixed problem with upgrading binary visopt/vismat to xml where files were not marked properly
- Fixed DR problems on OSX
Changes:
- We grey out the SettingsCameraDof "Aperture" setting if the physical camera is in use ( you need to use the Physical Camera's "F-number" parameter to set aperture in this case ).
______________________________________________
----------
1.48.96
----------
Fixes:
- Fixed DR issue where black buckets would show up
- Fixed issue that caused DOF to not work properly
- Fixed issue where texture paths were not being corrected when they were being imported
- Fixed issue that prevented users from saving from the VFB to a unicode file path
Changes:
- Added a way to load a directory of vismats at once through the material editor
- Added a "pack material" function
- We remember which DR spawners were enabled/disabled in our options
Known Issues:
- DR does not work on Mac
- The InstallerLicenseUtility is having seemingly random problems on Mac as well. If it doesn't work- try it again until it does. It seems to work properly 50% of the time. Run /Applications/ASGVIS/RunVfSLicenseWizard or /Applications/ASGVIS/RunVfSAcademicLicenseWizard from the Terminal if you have trouble. It looks like this problem may be related to the same issues that cause our current DR problems on Mac.
______________________________________________
----------
1.48.95
----------
Fixes:
- Fixed mistake that caused a bus error in our license wizard
- Fixed an issue that could cause value changes to not be used in a render (Spinbox issue as well as flushing notify queue )
Changes:
- Added Refraction Max Depth to material options.
- Put in a safer version of a hack that tries to get around a problem loading our oldest binary vismat format
- UI should be a little less sluggish when modifying materials / options
- Made it so our file browser will start where the last file browse was instead of random folders
- We don't prompt upon material import about deleting a material
- Modified the way offline activations work
______________________________________________
----------
1.48.94
----------
Fixes:
- Fixed issue on Mac where we were not setting the python path properly in some cases ( DRSpawner would not load PyVRay )
Changes:
- Lowered the max depth for searching for textures from 8 to 3 directories.
- Made a change to all of our shared libraries / executables on Windows to use "RunAsInvoker" to get around odd issues with the "Virtual Store"
______________________________________________
----------
1.48.93
----------
Fixes:
- On Mac we set the umask to be 0 so that the log file and the current_skp.xml file will have rw access for everyone
- Modified the way we set path on Mac to avoid an error that caused some py files to go "missing".
- Fixed another issue that stopped DRSpawner from starting
- Removed an unused module that required a module we don't distribute
Changes:
- Started switching over to use css for tooltip formatting.
- Moved log file and current_skp.xml file to be located at /Applications/ASGVIS/VfS on Mac
______________________________________________
----------
1.48.92
----------
Fixes:
- Fixed issue that could cause the DRSpawner to not even open due to incorrect vray dll
- Fixed issue that could cause the Installer License Utility to not launch
- We parent the vfb to the sketchup window now
- Fixed issues with loading old materials where they were not escaped correctly of illegal xml characters ( '&' '<' '>' )
- Fixed problem with certain controls not stripping leading/trailing white space from default values and tooltips
- Made it so a render won't fail if it comes across a parameter it doesn't recognize ( it will print a message in the log though )
______________________________________________
----------
1.48.91
----------
Fixes:
- Toon material should work properly now
- Found an issue in our notify queue system that could cause problems opening or making new models
- Fixed issue where materials with names matching that of dummy materials in our material preview scene would cause problems when rendering previews
- Fixed issue where material layers may disappear when the material is used as a sub material for a 2sided material
- Fixed issue with the Floating License Manager that prevented users from adding additional licenses
- Added some error checking to the user input in our license dialogs, to help users enter their information correctly
- Hitting the back button after failing to activate the product should no longer cause problems
- Fixed some other issues with licensing that would cause error messages to appear when the activation was sucessful
- The cutoff parameter should now be visible in the Default V-Ray material's options again, it had disappeared in a recent build
Changes:
- You can now set a material to not be effected by the global override material
- VFB Render History has been added (the little H at the bottom of the VFB)
- Updated to V-Ray Core 1.90.03
- During the installation, you can now choose to check out more than one seat for your license when setting up a local floating license server
- Our tooltips should now be automatically word wrapped, so they won't fill the entire width of the screen with a long line of text
- Added dispersion to the Refraction layer.
- Added the ability to set a texture for Anisotropy
- Added the ability to set a texture for Anisotropy Rotation
- Removed useless UVW settings from the TexAColor
- There is now a confirmation dialog that will appear when removing a material or material layer
______________________________________________
----------
1.48.90
----------
Fixes:
- Modified reflection layer's ward shader to work properly when hilight / reflection glossiness is 1.0 ( supposed to be mirror )
- Slight speedup in some actions related to UI ( renaming materials, etc )
- Slight speedup when inserting Sketchup components ( reduced overhead related to processing definition materials, etc )
Changes:
- Put in a backup sanity check for spinbox width, there have been reports of very narrow spin boxes. Hopefully this sanity check will get around that error
- We added a way to render from a file in the V-Ray menu. This can be used if you want to hold onto the xml file generated during the render process and render it manually at a later time without re-parsing the scene
______________________________________________
----------
1.49.01
----------
Fixes:
- Fixed issue that caused a crash when using the Dimension Tool in SketchUp.
- Fixed issue where minimize / maximize box wouldn't show for vfb
- Fixed issue where vfb would stop being resizable after opening up
the framestamp panel
- Made a modification to the way we handle computing the environment -
this was to fix a problem that was introduced in the refraction layer
in a recent update that made it not render complex geometry ( where
there are lots of internal reflections ) properly
Changes:
- TexSky now uses values in the SunLight plugin, if one is specified.
Additional controls have been added to
the SunLight so you can have full control over the behavior of the sun
and sky when a sun is specified.
- In the color mapping render options, if Linear Workflow is enabled,
Correct LDR Textures and Correct RGB Colors will now be unchecked
and disabled. If Linear Workflow is not enabled, you will be able to
enable LDR Texture and RGB Color correction independently.
- Turned off render history until it is fully functional.
______________________________________________
----------
1.49.00
----------
Fixes:
- Upgraded scenes should now support file paths that contained &, <, and > characters.
Changes:
- Introduced "roughness" parameter to diffuse brdf
- V-Ray Default Material is now called Standard
- Changed names of materials in the Create Material menu, they no longer have the word "material" in the name.
- The create material menu is now arranged alphabetically, it was in random order prior to this update.
- Rearranged the UI for the render options to be a bit more optimized
- Removed purge unused from material editor's material right click menu, so now it's only available from the scene materials item.
- Added ability to sort the material list alphabetically
------------------------------------------
______________________________________________
----------
1.48.99
----------
Fixes:
- Fixed issue that would cause crash when attempting to load non-existent visopt/vismat file
- We make sure we close out any open texture editors at shutdown - it seems that an open texture editor would cause the program to not close out and keep running in the background
- Made sure file browsers, directory browsers, plugin browser dialogs, etc, have a parent window set - this fixes problem where a modal dialog would hide behind other windows and just screw stuff up
- Fixed issue with Bitmap Layout where it would complain about "None" being passed to it. Wasn't really an issue but it cluttered up error log with useless error messages
- Fixed issue with Sky layout where it would not handle multiple suns correctly
- We now support colorization of textures that are embedded in the SketchUp scene file (not textures that exist on disk)
- We now support textures that share the same name, that are embedded in the SketchUp Scene file
- Fixed issue where DRSpawner would crash if the computer went to sleep (OSX)
Changes:
- Made ui arrangement for the TexFalloff and removed the "Shadow/Light" type because Vlado said it was not implemented.
- Introduced Angular Blend option to the TexFalloff
- Made it so the DRSpawner prints more information about render progress
______________________________________________
----------
1.48.98
----------
Fixes:
- Fixed an issue where it was possible to have changes to a spinbox not update in a render
- Fixed issue where saving images from vfb wouldn't overwrite existing files
- Fixed some problems related to the new offline activation stuff.
- Fixed problem with upgrading binary visopt/vismat to xml where files were not marked properly
- Fixed DR problems on OSX
Changes:
- We grey out the SettingsCameraDof "Aperture" setting if the physical camera is in use ( you need to use the Physical Camera's "F-number" parameter to set aperture in this case ).
______________________________________________
----------
1.48.96
----------
Fixes:
- Fixed DR issue where black buckets would show up
- Fixed issue that caused DOF to not work properly
- Fixed issue where texture paths were not being corrected when they were being imported
- Fixed issue that prevented users from saving from the VFB to a unicode file path
Changes:
- Added a way to load a directory of vismats at once through the material editor
- Added a "pack material" function
- We remember which DR spawners were enabled/disabled in our options
Known Issues:
- DR does not work on Mac
- The InstallerLicenseUtility is having seemingly random problems on Mac as well. If it doesn't work- try it again until it does. It seems to work properly 50% of the time. Run /Applications/ASGVIS/RunVfSLicenseWizard or /Applications/ASGVIS/RunVfSAcademicLicenseWizard from the Terminal if you have trouble. It looks like this problem may be related to the same issues that cause our current DR problems on Mac.
______________________________________________
----------
1.48.95
----------
Fixes:
- Fixed mistake that caused a bus error in our license wizard
- Fixed an issue that could cause value changes to not be used in a render (Spinbox issue as well as flushing notify queue )
Changes:
- Added Refraction Max Depth to material options.
- Put in a safer version of a hack that tries to get around a problem loading our oldest binary vismat format
- UI should be a little less sluggish when modifying materials / options
- Made it so our file browser will start where the last file browse was instead of random folders
- We don't prompt upon material import about deleting a material
- Modified the way offline activations work
______________________________________________
----------
1.48.94
----------
Fixes:
- Fixed issue on Mac where we were not setting the python path properly in some cases ( DRSpawner would not load PyVRay )
Changes:
- Lowered the max depth for searching for textures from 8 to 3 directories.
- Made a change to all of our shared libraries / executables on Windows to use "RunAsInvoker" to get around odd issues with the "Virtual Store"
______________________________________________
----------
1.48.93
----------
Fixes:
- On Mac we set the umask to be 0 so that the log file and the current_skp.xml file will have rw access for everyone
- Modified the way we set path on Mac to avoid an error that caused some py files to go "missing".
- Fixed another issue that stopped DRSpawner from starting
- Removed an unused module that required a module we don't distribute
Changes:
- Started switching over to use css for tooltip formatting.
- Moved log file and current_skp.xml file to be located at /Applications/ASGVIS/VfS on Mac
______________________________________________
----------
1.48.92
----------
Fixes:
- Fixed issue that could cause the DRSpawner to not even open due to incorrect vray dll
- Fixed issue that could cause the Installer License Utility to not launch
- We parent the vfb to the sketchup window now
- Fixed issues with loading old materials where they were not escaped correctly of illegal xml characters ( '&' '<' '>' )
- Fixed problem with certain controls not stripping leading/trailing white space from default values and tooltips
- Made it so a render won't fail if it comes across a parameter it doesn't recognize ( it will print a message in the log though )
______________________________________________
----------
1.48.91
----------
Fixes:
- Toon material should work properly now
- Found an issue in our notify queue system that could cause problems opening or making new models
- Fixed issue where materials with names matching that of dummy materials in our material preview scene would cause problems when rendering previews
- Fixed issue where material layers may disappear when the material is used as a sub material for a 2sided material
- Fixed issue with the Floating License Manager that prevented users from adding additional licenses
- Added some error checking to the user input in our license dialogs, to help users enter their information correctly
- Hitting the back button after failing to activate the product should no longer cause problems
- Fixed some other issues with licensing that would cause error messages to appear when the activation was sucessful
- The cutoff parameter should now be visible in the Default V-Ray material's options again, it had disappeared in a recent build
Changes:
- You can now set a material to not be effected by the global override material
- VFB Render History has been added (the little H at the bottom of the VFB)
- Updated to V-Ray Core 1.90.03
- During the installation, you can now choose to check out more than one seat for your license when setting up a local floating license server
- Our tooltips should now be automatically word wrapped, so they won't fill the entire width of the screen with a long line of text
- Added dispersion to the Refraction layer.
- Added the ability to set a texture for Anisotropy
- Added the ability to set a texture for Anisotropy Rotation
- Removed useless UVW settings from the TexAColor
- There is now a confirmation dialog that will appear when removing a material or material layer
______________________________________________
----------
1.48.90
----------
Fixes:
- Modified reflection layer's ward shader to work properly when hilight / reflection glossiness is 1.0 ( supposed to be mirror )
- Slight speedup in some actions related to UI ( renaming materials, etc )
- Slight speedup when inserting Sketchup components ( reduced overhead related to processing definition materials, etc )
Changes:
- Put in a backup sanity check for spinbox width, there have been reports of very narrow spin boxes. Hopefully this sanity check will get around that error
- We added a way to render from a file in the V-Ray menu. This can be used if you want to hold onto the xml file generated during the render process and render it manually at a later time without re-parsing the scene
______________________________________________
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