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  • Reflection/refraction/bump prob




    Hi guys,

    I`m having some reflection/refraction/bump issue and don`t know whats the cause.
    As You can see on the exterior scene I`m getting some strange artifacts/dots in some reflection areas /car tyre and corresponding beton floor next to it, entrance door area - look for the zooms/;
    then the wall material on the inside of window is going `crazy` - white dots etc.the same material on a wall in the hall just behind the intrance door is normal. /the craziness seems to appear on a refraction pass/; got the same effect on a night render..


    lastly - I`ve added a slight bump to the grass texture - it looks normal, but the closer to the camera/observator I`m getting some black dots; the bump thing appeared similar on another render I did - interior and a carpet material...so I think its not a reason of a settings thing.

    All the reflective materials have something like 32 subdiv.
    the grass/carpet don`t have reflection layer.

    I don`t know what can be the cause..I`ve been looking on the forum for anything similar/solution, but couldn`t find one.

    Thanks/dzieki/gracias por ajuda/vielen dank for Your help!
    y saludas a todos!

    Wojciech Szubinski<br /><br />wszubinski.pl

  • #2
    Re: Reflection/refraction/bump prob

    Man, i thought it was subdivisions....but as you said...the values are already high

    maybe it is a bug

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    • #3
      Re: Reflection/refraction/bump prob

      I'm wondering if you don't have the "sub-pixel" and "clamp output" options enable? Enable these option. They are located on the "color mapping" tab.

      Comment


      • #4
        Re: Reflection/refraction/bump prob

        Thanks for reply
        here are my base settngs for this scene



        You`re right Fernando, the subpix and clamp output were unchecked.
        It`s because I watched some tutorial about postp/compositing vray passes, there was a suggestion to uncheck them...
        When I `checked` them and rendered I got this:



        the dots were gone /reflection - doors, car reflecting in beton, bump/
        but the craziness in the window got some splotchy thing
        so I was increasing some parameters and rerendering few times and with the same settings as above and raised

        Image Sampler MinSub 1 MaxSub 30

        Irradiance Map
        Min Rate -3 Max Rate 0
        Hsph Subd. 130 Samples 60

        Light Cache
        Subd. 1700

        I got this:



        It`s almost ok, I just wonder if there is some other way to achieve the same result,
        without increasing all these settings /because they take a lot...of render time/,
        thanks for any suggestions
        Wojciech Szubinski<br /><br />wszubinski.pl

        Comment


        • #5
          Re: Reflection/refraction/bump prob

          The problem was a bad sampling on the high light of the reflection/refraction, you should enable "Clamp output" and "sub-pixel" option inside the color mapping rollout.

          Your actual setting are very high. Make a test with these setting


          Image sample 1 , 8 or 2, 6
          IrrMap -4/-1
          HSph Subdiv. 80 samples 20
          LC - 1200

          Comment


          • #6
            Re: Reflection/refraction/bump prob

            Hi Fernando,
            thanks for the rep,
            Ill try Your settings and post a render in coming days
            /!`m quite busy these days/
            Wojciech Szubinski<br /><br />wszubinski.pl

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