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  • vray_beta_3.4 Feedback?

    Hey,

    What kind of feedback are you expecting from us? Is there a special channel to go through (forum, email)?

    I did a couple of renders and encountered a few problems. But I m very pleased overall! Very good update.



    Best
    Sebastien

  • #2
    For instance:
    Refraction / Fog color.
    When I use the RT engine, i can correctly set up my fog color (hue / saturation, brightness), but when I render it using my CPU (production render), the fog color turns out to be either full red (RGB: 255 0 0), or green (RGB 0 255 0) or blue (RGB 0 0 255).

    Click image for larger version

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    • #3
      Hello, Sebastien,

      Thank you for reporting this! I will log the bug right away.
      If you happen to come across any others or would like to share any suggestions with us, feel free to write here or send an email at support@chaosgroup.com

      Kind regards,
      Peter Chaushev
      Peter Chaushev
      V-Ray for SketchUp | V-Ray for Rhino | Product Owner
      www.chaos.com

      Comment


      • #4
        Hey Peter,

        Thanks for your answer. I guess I should continue the list here.

        I ve noticed that the reflection Glossiness and refraction glossiness are impossible to disconnect.

        Comment


        • #5
          In the previous version of Vray there was the possibility to put a texture in small definition, and then render it invisible (by adding a white color in the opacity slot) in order to reveal the full resolution version of the texture. The sketchup file would not increase size too much. This trick doesnt work anymore. But it was really handy as I m working with 10mb textures.

          Comment


          • #6
            Originally posted by sebastien_berthier View Post
            In the previous version of Vray there was the possibility to put a texture in small definition, and then render it invisible (by adding a white color in the opacity slot) in order to reveal the full resolution version of the texture. The sketchup file would not increase size too much. This trick doesnt work anymore. But it was really handy as I m working with 10mb textures.
            This method is still supported. Open your advanced material panel (right side) and R-Click> Add New Layer> Diffuse. Arrange it so that it sits as the top layer and proceed as you would in 2.0 to create the low-res texture. If is is not working, its a bug, and I would like to look into it further but I have not had an issue with this work flow yet.
            Best,
            Ted Vitale
            V-Ray for SketchUp
            Product Manager | V-Ray SketchUp

            Chaos Group

            Comment


            • #7
              Originally posted by sebastien_berthier View Post
              Hey,

              What kind of feedback are you expecting from us? Is there a special channel to go through (forum, email)?

              I did a couple of renders and encountered a few problems. But I m very pleased overall! Very good update.



              Best
              Sebastien

              Feed back here is just fine!
              Best,
              Ted Vitale
              V-Ray for SketchUp
              Product Manager | V-Ray SketchUp

              Chaos Group

              Comment


              • #8
                Originally posted by sebastien_berthier View Post
                Hey Peter,

                Thanks for your answer. I guess I should continue the list here.

                I ve noticed that the reflection Glossiness and refraction glossiness are impossible to disconnect.
                This will be fixed in the next version. Quite annoying indeed.
                Best,
                Ted Vitale
                V-Ray for SketchUp
                Product Manager | V-Ray SketchUp

                Chaos Group

                Comment


                • #9
                  Originally posted by sebastien_berthier View Post
                  For instance:
                  Refraction / Fog color.
                  When I use the RT engine, i can correctly set up my fog color (hue / saturation, brightness), but when I render it using my CPU (production render), the fog color turns out to be either full red (RGB: 255 0 0), or green (RGB 0 255 0) or blue (RGB 0 0 255).

                  [ATTACH=CONFIG]33274[/ATTACH]
                  This should also be fixed in the next release.
                  Best,
                  Ted Vitale
                  V-Ray for SketchUp
                  Product Manager | V-Ray SketchUp

                  Chaos Group

                  Comment


                  • #10
                    Originally posted by tedvitale View Post
                    This method is still supported. Open your advanced material panel (right side) and R-Click> Add New Layer> Diffuse. Arrange it so that it sits as the top layer and proceed as you would in 2.0 to create the low-res texture. If is is not working, its a bug, and I would like to look into it further but I have not had an issue with this work flow yet.
                    You´re right. It works fine, my bad. I used a VrayBrdf layer and not just a diffuse layer.
                    Last edited by sebastien_berthier; 05-10-2016, 07:57 AM.

                    Comment


                    • #11
                      You can also use a BRDF layer to do the same thing, you just need to add the color to the Opacity texture slot and it will work the same way.
                      Best,
                      Ted Vitale
                      V-Ray for SketchUp
                      Product Manager | V-Ray SketchUp

                      Chaos Group

                      Comment


                      • #12
                        I also noticed that the 2 point perspective doesnt react when you pan or zoom the camera. It just renders the initial view.

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                        • #13
                          It s also quite tricky to save renders from the frame buffer. It s impossible to choose the correct folder and the file extension. You can save the beauty pass in .exr, but not the other passes.

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                          • #14
                            I cant find the distributed rendering option. But I guess you ll implement that later. (By the way, the new license server is way more visually appealing and easy to use than before. I appreciated that)

                            Comment


                            • #15
                              I really appreciated the bump render pass in order to create materials. It would be nice to have it back.

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